A loader for loading a `.tga` resource.
TGA is a raster graphics, image file format.
// instantiate a loader
const loader = new TGALoader();
// load a resource
const texture = loader.load(
// resource URL
'textures/crate_grey8.tga'
// called when loading is completed
function ( texture ) {
console.log( 'Texture is loaded' );
},
// called when the loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when the loading fails
function ( error ) {
console.log( 'An error happened' );
}
);
const material = new THREE.MeshPhongMaterial( {
color: 0xffffff,
map: texture
} );
[example:webgl_loader_texture_tga]
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
See the base [page:Loader] class for common properties.
See the base [page:Loader] class for common methods.
[page:String url] — A string containing the path/URL of the `.tga` file.
[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:DataTexture] as an argument.
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.
Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/TGALoader.js examples/jsm/loaders/TGALoader.js]