Utility class for creating instances of [page:LightProbe].
[example:webgl_lightprobe WebGL / light probe ]
[example:webgl_lightprobe_cubecamera WebGL / light probe / cube camera ]
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.
The [page:Texture.format format] of the cube render target must be set to `RGBA`.
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/lights/LightProbeGenerator.js examples/jsm/lights/LightProbeGenerator.js]