[name] enables a navigation similar to fly modes in DCC tools like Blender. You can arbitrarily transform the camera in 3D space without any limitations (e.g. focus on a specific target).
[example:misc_controls_fly misc / controls / fly ]
[page:Camera object]: The camera to be controlled.
[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
Creates a new instance of [name].
Fires when the camera has been transformed by the controls.
If set to `true`, the camera automatically moves forward (and does not stop) when initially translated. Default is `false`.
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will not set up new event listeners.
If set to `true`, you can only look around by performing a drag interaction. Default is `false`.
The movement speed. Default is *1*.
The camera to be controlled.
The rotation speed. Default is `0.005`.
Should be called if the controls is no longer required.
[page:Number delta]: Time delta value.
Updates the controls. Usually called in the animation loop.
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/FlyControls.js examples/jsm/controls/FlyControls.js]