[page:Curve] →

三维二次贝塞尔曲线([name])

创建一条平滑的三维 二次贝塞尔曲线, 由起点、终点和一个控制点所定义。

代码示例

const curve = new THREE.QuadraticBezierCurve3( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 20, 15, 0 ), new THREE.Vector3( 10, 0, 0 ) ); const points = curve.getPoints( 50 ); const geometry = new THREE.BufferGeometry().setFromPoints( points ); const material = new THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to add to the scene const curveObject = new THREE.Line( geometry, material );

构造函数

[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )

[page:Vector3 v0] – 起点
[page:Vector3 v1] – 中间的控制点
[page:Vector3 v2] – 终点

属性

共有属性请参见其基类[page:Curve]。

[property:Vector3 v0]

起点

[property:Vector3 v1]

控制点

[property:Vector3 v2]

终点

方法

共有方法请参见其基类[page:Curve]。

源代码

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]