使用[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom]算法, 从一系列的点创建一条平滑的三维样条曲线。
//Create a closed wavey loop
const curve = new THREE.CatmullRomCurve3( [
new THREE.Vector3( -10, 0, 10 ),
new THREE.Vector3( -5, 5, 5 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 5, -5, 5 ),
new THREE.Vector3( 10, 0, 10 )
] );
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const curveObject = new THREE.Line( geometry, material );
[example:webgl_geometry_extrude_splines WebGL / geometry / extrude / splines]
points – [page:Vector3]点数组
closed – 该曲线是否闭合,默认值为false。
curveType – 曲线的类型,默认值为*centripetal*。
tension – 曲线的张力,默认为*0.5*。
共有属性请参见其基类[page:Curve]。
定义了这一曲线的[page:Vector3]点数组,数组中至少需要两个点。
当该值为true时,曲线将会闭合(环回自身)。
可能的值为*centripetal*、*chordal*和*catmullrom*。
当[page:.curveType]为*catmullrom*时,定义catmullrom的张力。
共有方法请参见其基类[page:Curve]。
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]