A special render target that enables a fragment shader to write to several textures. This approach is useful for advanced rendering techniques like post-processing or deferred rendering. Heads up: [name] can only be used with a WebGL 2 rendering context.
[example:webgl2_multiple_rendertargets webgl2 / multiple / rendertargets ]
[page:Number width] - The width of the render target. Default is `1`.
[page:Number height] - The height of the render target. Default is `1`.
[page:Number count] - The number of render targets. Default is `1`.
options - (optional object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see [page:Texture Texture].
For a list of valid options, see [page:WebGLRenderTarget WebGLRenderTarget].
Read-only flag to check if a given object is of type [name].
The texture property is overwritten in [name] and replaced with an array. This array holds the [page:WebGLRenderTarget.texture texture] references of the respective render targets.
[page:WebGLRenderTarget WebGLRenderTarget] properties are available on this class.
[page:WebGLRenderTarget WebGLRenderTarget] methods are available on this class.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]