A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large number of objects with the same geometry and material but with different world transformations. The usage of [name] will help you to reduce the number of draw calls and thus improve the overall rendering performance in your application.
[example:webgl_instancing_dynamic WebGL / instancing / dynamic]
[example:webgl_instancing_performance WebGL / instancing / performance]
[example:webgl_instancing_scatter WebGL / instancing / scatter]
[example:webgl_instancing_raycast WebGL / instancing / raycast]
[page:BufferGeometry geometry] - an instance of [page:BufferGeometry].
[page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].
[page:Integer count] - the number of instances.
See the base [page:Mesh] class for common properties.
The number of instances. The `count` value passed into the constructor represents the maximum number of instances of this mesh. You can change the number of instances at runtime to an integer value in the range [0, count].
If you need more instances than the original count value, you have to create a new [name].
Represents the colors of all instances. `null` by default. You have to set its [page:BufferAttribute.needsUpdate needsUpdate] flag to true if you modify instanced data via [page:.setColorAt]().
Represents the local transformation of all instances. You have to set its [page:BufferAttribute.needsUpdate needsUpdate] flag to true if you modify instanced data via [page:.setMatrixAt]().
Read-only flag to check if a given object is of type [name].
See the base [page:Mesh] class for common methods.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
[page:Color color]: This color object will be set to the color of the defined instance.
Get the color of the defined instance.
[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
[page:Matrix4 matrix]: This 4x4 matrix will be set to the local transformation matrix of the defined instance.
Get the local transformation matrix of the defined instance.
[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
[page:Color color]: The color of a single instance.
Sets the given color to the defined instance. Make sure you set [page:.instanceColor][page:BufferAttribute.needsUpdate .needsUpdate] to true after updating all the colors.
[page:Integer index]: The index of an instance. Values have to be in the range [0, count].
[page:Matrix4 matrix]: A 4x4 matrix representing the local transformation of a single instance.
Sets the given local transformation matrix to the defined instance. Make sure you set [page:.instanceMatrix][page:BufferAttribute.needsUpdate .needsUpdate] to true after updating all the matrices.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]