[page:Material] →

[name]

A material for drawing geometries in a simple shaded (flat or wireframe) way.

This material is not affected by lights.

Constructor

[name]( [param:Object parameters] )

[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [page:Material]) can be passed in here.

The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal string and is `0xffffff` (white) by default. [page:Color.set]( color ) is called internally.

Properties

See the base [page:Material] class for common properties.

[property:Texture alphaMap]

The alpha map is a grayscale texture that controls the opacity across the surface (black: fully transparent; white: fully opaque). Default is null.

Only the color of the texture is used, ignoring the alpha channel if one exists. For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the green channel when sampling this texture due to the extra bit of precision provided for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and luminance/alpha textures will also still work as expected.

[property:Texture aoMap]

The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.

[property:Float aoMapIntensity]

Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.

[property:Color color]

[page:Color] of the material, by default set to white (0xffffff).

[property:Integer combine]

How to combine the result of the surface's color with the environment map, if any.

Options are [page:Materials THREE.MultiplyOperation] (default), [page:Materials THREE.MixOperation], [page:Materials THREE.AddOperation]. If mix is chosen, the [page:.reflectivity] is used to blend between the two colors.

[property:Texture envMap]

The environment map. Default is null.

[property:Boolean fog]

Whether the material is affected by fog. Default is `true`.

[property:Texture lightMap]

The light map. Default is null. The lightMap requires a second set of UVs.

[property:Float lightMapIntensity]

Intensity of the baked light. Default is 1.

[property:Texture map]

The color map. May optionally include an alpha channel, typically combined with [page:Material.transparent .transparent] or [page:Material.alphaTest .alphaTest]. Default is null.

[property:Float reflectivity]

How much the environment map affects the surface; also see [page:.combine]. The default value is 1 and the valid range is between 0 (no reflections) and 1 (full reflections).

[property:Float refractionRatio]

The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material. It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping]. The refraction ratio should not exceed 1. Default is `0.98`.

[property:Texture specularMap]

Specular map used by the material. Default is null.

[property:Boolean wireframe]

Render geometry as wireframe. Default is `false` (i.e. render as flat polygons).

[property:String wireframeLinecap]

Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.

This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap] property and it is ignored by the [page:WebGLRenderer WebGL] renderer.

[property:String wireframeLinejoin]

Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.

This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin] property and it is ignored by the [page:WebGLRenderer WebGL] renderer.

[property:Float wireframeLinewidth]

Controls wireframe thickness. Default is 1.

Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile] with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will always be 1 regardless of the set value.

Methods

See the base [page:Material] class for common methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]