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		<h1>[name]</h1>

		<p class="desc">
			A simple caching system, used internally by [page:FileLoader].
		</p>

		<h2>Code Example</h2>

		<p>To enable caching across all loaders	that use [page:FileLoader], set</p>
		<code>
		THREE.Cache.enabled = true.
		</code>


		<h2>Examples</h2>

		<p>
			[example:webgl_geometry_text WebGL / geometry / text ]<br />
			[example:webgl_interactive_instances_gpu WebGL / interactive / instances / gpu]<br />
			[example:webgl_loader_ttf WebGL / loader / ttf]
		</p>

		<h2>Properties</h2>

		<h3>[property:Boolean enabled]</h3>
		<p>Whether caching is enabled. Default is `false`.</p>

		<h3>[property:Object files]</h3>
		<p>An [page:Object object] that holds cached files.</p>


		<h2>Methods</h2>

		<h3>[method:undefined add]( [param:String key], [param:Object file] )</h3>
		<p>
		[page:String key] — the [page:String key] to reference the cached file by.<br />
		[page:Object file] — The file to be cached.<br /><br />

		Adds a cache entry with a key to reference the file. If this key already holds a file,
		it is overwritten.
		</p>

		<h3>[method:Any get]( [param:String key] )</h3>
		<p>
		[page:String key] — A string key <br /><br />

		Get the value of [page:String key]. If the key does not exist `undefined` is returned.
		</p>

		<h3>[method:undefined remove]( [param:String key] )</h3>
		<p>
		[page:String key] — A string key that references a cached file.<br /><br />

		Remove the cached file associated with the key.
		</p>

		<h3>[method:undefined clear]()</h3>
		<p>Remove all values from the cache.</p>


		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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