Create a smooth 2d spline curve from a series of points. Internally this uses [page:Interpolations.CatmullRom] to create the curve.
// Create a sine-like wave
const curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const splineObject = new THREE.Line( geometry, material );
points – An array of [page:Vector2] points that define the curve.
See the base [page:Curve] class for common properties.
The array of [page:Vector2] points that define the curve.
See the base [page:Curve] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]