[page:Curve] →

[name]

Create a smooth 2d cubic bezier curve, defined by a start point, endpoint and two control points.

Code Example

const curve = new THREE.CubicBezierCurve( new THREE.Vector2( -10, 0 ), new THREE.Vector2( -5, 15 ), new THREE.Vector2( 20, 15 ), new THREE.Vector2( 10, 0 ) ); const points = curve.getPoints( 50 ); const geometry = new THREE.BufferGeometry().setFromPoints( points ); const material = new THREE.LineBasicMaterial( { color: 0xff0000 } ); // Create the final object to add to the scene const curveObject = new THREE.Line( geometry, material );

Constructor

[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )

[page:Vector2 v0] – The starting point.
[page:Vector2 v1] – The first control point.
[page:Vector2 v2] – The second control point.
[page:Vector2 v3] – The ending point.

Properties

See the base [page:Curve] class for common properties.

[property:Vector2 v0]

The starting point.

[property:Vector2 v1]

The first control point.

[property:Vector2 v2]

The second control point.

[property:Vector2 v3]

The ending point.

Methods

See the base [page:Curve] class for common Methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]