Camera that uses [link:https://en.wikipedia.org/wiki/Orthographic_projection orthographic projection].
In this projection mode, an object's size in the rendered image stays constant
regardless of its distance from the camera.
This can be useful for rendering 2D scenes and UI elements, amongst other things.
const camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
scene.add( camera );
[example:webgl_camera camera ]
[example:webgl_interactive_cubes_ortho interactive / cubes / ortho ]
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
[example:webgl_postprocessing_advanced postprocessing / advanced ]
[example:webgl_postprocessing_dof2 postprocessing / dof2 ]
[example:webgl_postprocessing_godrays postprocessing / godrays ]
[example:webgl_rtt rtt ]
[example:webgl_shaders_tonemapping shaders / tonemapping ]
[example:webgl_shadowmap shadowmap ]
left — Camera frustum left plane.
right — Camera frustum right plane.
top — Camera frustum top plane.
bottom — Camera frustum bottom plane.
near — Camera frustum near plane.
far — Camera frustum far plane.
Together these define the camera's [link:https://en.wikipedia.org/wiki/Viewing_frustum viewing frustum].
See the base [page:Camera] class for common properties.
Note that after making changes to most of these properties you will have to call
[page:OrthographicCamera.updateProjectionMatrix .updateProjectionMatrix] for the changes to take effect.
Camera frustum bottom plane.
Camera frustum far plane. Default is `2000`.
Must be greater than the current value of [page:.near near] plane.
Read-only flag to check if a given object is of type [name].
Camera frustum left plane.
Camera frustum near plane. Default is `0.1`.
The valid range is between `0` and the current value of the [page:.far far] plane.
Note that, unlike for the [page:PerspectiveCamera], `0` is a valid value for an
OrthographicCamera's near plane.
Camera frustum right plane.
Camera frustum top plane.
Set by [page:OrthographicCamera.setViewOffset setViewOffset]. Default is `null`.
Gets or sets the zoom factor of the camera. Default is `1`.
See the base [page:Camera] class for common methods.
fullWidth — full width of multiview setup
fullHeight — full height of multiview setup
x — horizontal offset of subcamera
y — vertical offset of subcamera
width — width of subcamera
height — height of subcamera
Sets an offset in a larger [link:https://en.wikipedia.org/wiki/Viewing_frustum viewing frustum].
This is useful for multi-window or multi-monitor/multi-machine setups.
For an example on how to use it see [page:PerspectiveCamera.setViewOffset PerspectiveCamera].
Removes any offset set by the .setViewOffset method.
Updates the camera projection matrix. Must be called after any change of parameters.
meta -- object containing metadata such as textures or images in objects' descendants.
Convert the camera to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]