[page:Object3D] →

[name]

Creates 6 cameras that render to a [page:WebGLCubeRenderTarget].

Code Example

// Create cube render target const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } ); // Create cube camera const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget ); scene.add( cubeCamera ); // Create car const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } ); const car = new THREE.Mesh( carGeometry, chromeMaterial ); scene.add( car ); // Update the render target cube car.visible = false; cubeCamera.position.copy( car.position ); cubeCamera.update( renderer, scene ); // Render the scene car.visible = true; renderer.render( scene, camera );

Examples

[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]

Constructor

[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )

near -- The near clipping distance.
far -- The far clipping distance.
renderTarget -- The destination cube render target.

Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that render to a [page:WebGLCubeRenderTarget].

Properties

See the base [page:Object3D] class for common properties.

[property:WebGLCubeRenderTarget renderTarget]

The destination cube render target.

Methods

See the base [page:Object3D] class for common methods.

[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )

renderer -- The current WebGL renderer
scene -- The current scene

Call this to update the [page:CubeCamera.renderTarget renderTarget].

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]