Creates 6 cameras that render to a [page:WebGLCubeRenderTarget].
// Create cube render target
const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
// Create cube camera
const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
scene.add( cubeCamera );
// Create car
const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
const car = new THREE.Mesh( carGeometry, chromeMaterial );
scene.add( car );
// Update the render target cube
car.visible = false;
cubeCamera.position.copy( car.position );
cubeCamera.update( renderer, scene );
// Render the scene
car.visible = true;
renderer.render( scene, camera );
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
near -- The near clipping distance.
far -- The far clipping distance.
renderTarget -- The destination cube render target.
Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that render to a [page:WebGLCubeRenderTarget].
See the base [page:Object3D] class for common properties.
The destination cube render target.
See the base [page:Object3D] class for common methods.
renderer -- The current WebGL renderer
scene -- The current scene
Call this to update the [page:CubeCamera.renderTarget renderTarget].
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]