<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <base href="../../../" /> <script src="page.js"></script> <link type="text/css" rel="stylesheet" href="page.css" /> </head> <body> <h1>[name]</h1> <p class="desc"> Create a AudioAnalyser object, which uses an [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode] to analyse audio data.<br /><br /> This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API]. </p> <h2>Code Example</h2> <code> // create an AudioListener and add it to the camera const listener = new THREE.AudioListener(); camera.add( listener ); // create an Audio source const sound = new THREE.Audio( listener ); // load a sound and set it as the Audio object's buffer const audioLoader = new THREE.AudioLoader(); audioLoader.load( 'sounds/ambient.ogg', function( buffer ) { sound.setBuffer( buffer ); sound.setLoop(true); sound.setVolume(0.5); sound.play(); }); // create an AudioAnalyser, passing in the sound and desired fftSize const analyser = new THREE.AudioAnalyser( sound, 32 ); // get the average frequency of the sound const data = analyser.getAverageFrequency(); </code> <h2>Examples</h2> <p> [example:webaudio_sandbox webaudio / sandbox ]<br /> [example:webaudio_visualizer webaudio / visualizer ] </p> <h2>Constructor</h2> <h3>[name]( audio, [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize fftSize] )</h3> <p> Create a new [page:AudioAnalyser AudioAnalyser]. </p> <h2>Properties</h2> <h3>[property:AnalyserNode analyser]</h3> <p>An [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode] used to analyze audio.</p> <h3>[property:Integer fftSize]</h3> <p> A non-zero power of two up to 2048, representing the size of the FFT (Fast Fourier Transform) to be used to determine the frequency domain. See [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize this page] for details. </p> <h3>[property:Uint8Array data]</h3> <p> A Uint8Array with size determined by [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/frequencyBinCount analyser.frequencyBinCount] used to hold analysis data. </p> <h2>Methods</h2> <h3>[method:Uint8Array getFrequencyData]()</h3> <p> Uses the Web Audio's [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getByteFrequencyData getByteFrequencyData] method. See that page. </p> <h3>[method:Number getAverageFrequency]()</h3> <p> Get the average of the frequencies returned by the [page:AudioAnalyser.getFrequencyData getFrequencyData] method. </p> <h2>Source</h2> <p> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </p> </body> </html>