( function () { /** * Technicolor Shader * Simulates the look of the two-strip technicolor process popular in early 20th century films. * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html */ const TechnicolorShader = { uniforms: { 'tDiffuse': { value: null } }, vertexShader: /* glsl */` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ); vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0); gl_FragColor = newTex; }` }; THREE.TechnicolorShader = TechnicolorShader; } )();