( function () { /** * Simple test shader */ const BasicShader = { uniforms: {}, vertexShader: /* glsl */` void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); }` }; THREE.BasicShader = BasicShader; } )();