This buffer attribute class does not construct a VBO. Instead, it uses
whatever VBO is passed in constructor and can later be altered via the
*buffer* property.
It is required to pass additional params alongside the VBO. Those are:
the GL context, the GL data type, the number of components per vertex,
the number of bytes per component, and the number of vertices.
The most common use case for this class is when some kind of GPGPU
calculation interferes or even produces the VBOs in question.
*buffer* — Must be a WebGLBuffer.
*type* — One of WebGL Data Types.
*itemSize* — The number of values of the array that should be associated with
a particular vertex. For instance, if this
attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
*elementSize* — 1, 2 or 4. The corresponding size (in bytes) for the given "type" param.
The current WebGLBuffer instance.
The expected number of vertices in VBO.
How many values make up each item (vertex).
Stores the corresponding size in bytes for the current *type* property value.
See above (constructor) for a list of known type sizes.
A WebGL Data Type describing the underlying VBO contents.
Set this property together with *elementSize*. The recommended way is using the *setType* method.
Read-only. Always *true*.
Sets the *buffer* property.
Sets the both *type* and *elementSize* properties.
Sets the *itemSize* property.
Sets the *count* property.
A version number, incremented every time the needsUpdate property is set to true.
Default is *false*. Setting this to true increments [page:GLBufferAttribute.version version].
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]