Class for loading [page:AnimationClip AnimationClips] in JSON format. This uses the [page:FileLoader] internally for loading files.
// instantiate a loader
const loader = new THREE.AnimationLoader();
// load a resource
loader.load(
// resource URL
'animations/animation.js',
// onLoad callback
function ( animations ) {
// animations is an array of AnimationClips
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
See the base [page:Loader] class for common properties.
See the base [page:Loader] class for common methods.
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:AnimationClip animation clips].
[page:Function onProgress] (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .[page:Boolean lengthComputable], .[page:Integer total] and .[page:Integer loaded]. If the server does not set the Content-Length header; .[page:Integer total] will be 0.
[page:Function onError] (optional) — Will be called if load errors.
Begin loading from url and pass the loaded animation to onLoad.
[page:JSON json] — required
Parse the JSON object and return an array of animation clips. Individual clips in the object will
be parsed with [page:AnimationClip.parse].
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]