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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - WebXR - Look to Select w/cursor</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import {VRButton} from 'three/addons/webxr/VRButton.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
renderer.xr.enabled = true;
document.body.appendChild(VRButton.createButton(renderer));
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 50;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 1.6, 0);
const scene = new THREE.Scene();
{
const loader = new THREE.CubeTextureLoader();
const texture = loader.load([
'resources/images/grid-1024.png',
'resources/images/grid-1024.png',
'resources/images/grid-1024.png',
'resources/images/grid-1024.png',
'resources/images/grid-1024.png',
'resources/images/grid-1024.png',
]);
scene.background = texture;
}
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
function makeDataTexture(data, width, height) {
const texture = new THREE.DataTexture(data, width, height, THREE.RGBAFormat);
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.needsUpdate = true;
return texture;
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const boxGeometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
const sphereRadius = 0.5;
const sphereGeometry = new THREE.SphereGeometry(sphereRadius);
function makeInstance(geometry, color, x) {
const material = new THREE.MeshPhongMaterial({color});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
cube.position.x = x;
cube.position.y = 1.6;
cube.position.z = -2;
return cube;
}
const meshToMeshMap = new Map();
[
{ x: 0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
{ x: 2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
{ x: -2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
].forEach((info) => {
const {x, boxColor, sphereColor} = info;
const sphere = makeInstance(sphereGeometry, sphereColor, x);
const box = makeInstance(boxGeometry, boxColor, x);
// hide the sphere
sphere.visible = false;
// map the sphere to the box
meshToMeshMap.set(box, sphere);
// map the box to the sphere
meshToMeshMap.set(sphere, box);
});
class PickHelper {
constructor(camera) {
this.raycaster = new THREE.Raycaster();
this.pickedObject = null;
this.pickedObjectSavedColor = 0;
const cursorColors = new Uint8Array([
64, 64, 64, 64, // dark gray
255, 255, 255, 255, // white
]);
this.cursorTexture = makeDataTexture(cursorColors, 2, 1);
const ringRadius = 0.4;
const tubeRadius = 0.1;
const tubeSegments = 4;
const ringSegments = 64;
const cursorGeometry = new THREE.TorusGeometry(
ringRadius, tubeRadius, tubeSegments, ringSegments);
const cursorMaterial = new THREE.MeshBasicMaterial({
color: 'white',
map: this.cursorTexture,
transparent: true,
blending: THREE.CustomBlending,
blendSrc: THREE.OneMinusDstColorFactor,
blendDst: THREE.OneMinusSrcColorFactor,
});
const cursor = new THREE.Mesh(cursorGeometry, cursorMaterial);
camera.add(cursor);
cursor.position.z = -1;
const scale = 0.05;
cursor.scale.set(scale, scale, scale);
this.cursor = cursor;
this.selectTimer = 0;
this.selectDuration = 2;
this.lastTime = 0;
}
pick(normalizedPosition, scene, camera, time) {
const elapsedTime = time - this.lastTime;
this.lastTime = time;
const lastPickedObject = this.pickedObject;
// restore the color if there is a picked object
if (this.pickedObject) {
this.pickedObject = undefined;
}
// cast a ray through the frustum
this.raycaster.setFromCamera(normalizedPosition, camera);
// get the list of objects the ray intersected
const intersectedObjects = this.raycaster.intersectObjects(scene.children);
if (intersectedObjects.length) {
// pick the first object. It's the closest one
this.pickedObject = intersectedObjects[0].object;
}
// show or hide cursor
this.cursor.visible = this.pickedObject ? true : false;
let selected = false;
// if we're looking at the same object as before
// increment time select timer
if (this.pickedObject && lastPickedObject === this.pickedObject) {
this.selectTimer += elapsedTime;
if (this.selectTimer >= this.selectDuration) {
this.selectTimer = 0;
selected = true;
}
} else {
this.selectTimer = 0;
}
// set cursor material to show the timer state
const fromStart = 0;
const fromEnd = this.selectDuration;
const toStart = -0.5;
const toEnd = 0.5;
this.cursorTexture.offset.x = THREE.MathUtils.mapLinear(
this.selectTimer,
fromStart, fromEnd,
toStart, toEnd);
return selected ? this.pickedObject : undefined;
}
}
const pickHelper = new PickHelper(camera);
scene.add(camera);
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
let ndx = 0;
for (const mesh of meshToMeshMap.keys()) {
const speed = 1 + ndx * .1;
const rot = time * speed;
mesh.rotation.x = rot;
mesh.rotation.y = rot;
++ndx;
}
// 0, 0 is the center of the view in normalized coordinates.
const selectedObject = pickHelper.pick({x: 0, y: 0}, scene, camera, time);
if (selectedObject) {
selectedObject.visible = false;
const partnerObject = meshToMeshMap.get(selectedObject);
partnerObject.visible = true;
}
renderer.render(scene, camera);
}
renderer.setAnimationLoop(render);
}
main();
</script>
</html>