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303 lines
9.1 KiB
303 lines
9.1 KiB
2 years ago
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<!-- Licensed under a BSD license. See license.html for license -->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>Three.js - Scenegraph - Tank</title>
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<style>
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html, body {
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height: 100%;
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margin: 0;
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}
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#c {
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width: 100%;
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height: 100%;
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display: block;
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}
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#info {
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position: absolute;
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left: 1em;
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top: 1em;
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background: rgba(0,0,0,.8);
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padding: .5em;
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color: white;
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font-family: monospace;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<div id="info"></div>
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</body>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../../build/three.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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function main() {
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const canvas = document.querySelector('#c');
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const renderer = new THREE.WebGLRenderer({canvas: canvas});
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renderer.setClearColor(0xAAAAAA);
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renderer.shadowMap.enabled = true;
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function makeCamera(fov = 40) {
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const aspect = 2; // the canvas default
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const zNear = 0.1;
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const zFar = 1000;
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return new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
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}
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const camera = makeCamera();
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camera.position.set(8, 4, 10).multiplyScalar(3);
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camera.lookAt(0, 0, 0);
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const scene = new THREE.Scene();
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{
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const light = new THREE.DirectionalLight(0xffffff, 1);
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light.position.set(0, 20, 0);
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scene.add(light);
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light.castShadow = true;
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light.shadow.mapSize.width = 2048;
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light.shadow.mapSize.height = 2048;
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const d = 50;
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light.shadow.camera.left = -d;
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light.shadow.camera.right = d;
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light.shadow.camera.top = d;
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light.shadow.camera.bottom = -d;
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light.shadow.camera.near = 1;
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light.shadow.camera.far = 50;
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light.shadow.bias = 0.001;
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}
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{
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const light = new THREE.DirectionalLight(0xffffff, 1);
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light.position.set(1, 2, 4);
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scene.add(light);
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}
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const groundGeometry = new THREE.PlaneGeometry(50, 50);
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const groundMaterial = new THREE.MeshPhongMaterial({color: 0xCC8866});
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const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial);
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groundMesh.rotation.x = Math.PI * -.5;
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groundMesh.receiveShadow = true;
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scene.add(groundMesh);
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const carWidth = 4;
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const carHeight = 1;
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const carLength = 8;
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const tank = new THREE.Object3D();
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scene.add(tank);
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const bodyGeometry = new THREE.BoxGeometry(carWidth, carHeight, carLength);
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const bodyMaterial = new THREE.MeshPhongMaterial({color: 0x6688AA});
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const bodyMesh = new THREE.Mesh(bodyGeometry, bodyMaterial);
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bodyMesh.position.y = 1.4;
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bodyMesh.castShadow = true;
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tank.add(bodyMesh);
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const tankCameraFov = 75;
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const tankCamera = makeCamera(tankCameraFov);
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tankCamera.position.y = 3;
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tankCamera.position.z = -6;
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tankCamera.rotation.y = Math.PI;
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bodyMesh.add(tankCamera);
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const wheelRadius = 1;
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const wheelThickness = .5;
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const wheelSegments = 6;
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const wheelGeometry = new THREE.CylinderGeometry(
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wheelRadius, // top radius
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wheelRadius, // bottom radius
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wheelThickness, // height of cylinder
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wheelSegments);
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const wheelMaterial = new THREE.MeshPhongMaterial({color: 0x888888});
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const wheelPositions = [
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[-carWidth / 2 - wheelThickness / 2, -carHeight / 2, carLength / 3],
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[ carWidth / 2 + wheelThickness / 2, -carHeight / 2, carLength / 3],
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[-carWidth / 2 - wheelThickness / 2, -carHeight / 2, 0],
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[ carWidth / 2 + wheelThickness / 2, -carHeight / 2, 0],
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[-carWidth / 2 - wheelThickness / 2, -carHeight / 2, -carLength / 3],
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[ carWidth / 2 + wheelThickness / 2, -carHeight / 2, -carLength / 3],
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];
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const wheelMeshes = wheelPositions.map((position) => {
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const mesh = new THREE.Mesh(wheelGeometry, wheelMaterial);
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mesh.position.set(...position);
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mesh.rotation.z = Math.PI * .5;
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mesh.castShadow = true;
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bodyMesh.add(mesh);
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return mesh;
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});
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const domeRadius = 2;
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const domeWidthSubdivisions = 12;
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const domeHeightSubdivisions = 12;
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const domePhiStart = 0;
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const domePhiEnd = Math.PI * 2;
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const domeThetaStart = 0;
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const domeThetaEnd = Math.PI * .5;
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const domeGeometry = new THREE.SphereGeometry(
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domeRadius, domeWidthSubdivisions, domeHeightSubdivisions,
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domePhiStart, domePhiEnd, domeThetaStart, domeThetaEnd);
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const domeMesh = new THREE.Mesh(domeGeometry, bodyMaterial);
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domeMesh.castShadow = true;
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bodyMesh.add(domeMesh);
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domeMesh.position.y = .5;
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const turretWidth = .1;
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const turretHeight = .1;
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const turretLength = carLength * .75 * .2;
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const turretGeometry = new THREE.BoxGeometry(
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turretWidth, turretHeight, turretLength);
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const turretMesh = new THREE.Mesh(turretGeometry, bodyMaterial);
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const turretPivot = new THREE.Object3D();
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turretMesh.castShadow = true;
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turretPivot.scale.set(5, 5, 5);
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turretPivot.position.y = .5;
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turretMesh.position.z = turretLength * .5;
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turretPivot.add(turretMesh);
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bodyMesh.add(turretPivot);
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const turretCamera = makeCamera();
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turretCamera.position.y = .75 * .2;
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turretMesh.add(turretCamera);
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const targetGeometry = new THREE.SphereGeometry(.5, 6, 3);
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const targetMaterial = new THREE.MeshPhongMaterial({color: 0x00FF00, flatShading: true});
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const targetMesh = new THREE.Mesh(targetGeometry, targetMaterial);
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const targetOrbit = new THREE.Object3D();
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const targetElevation = new THREE.Object3D();
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const targetBob = new THREE.Object3D();
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targetMesh.castShadow = true;
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scene.add(targetOrbit);
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targetOrbit.add(targetElevation);
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targetElevation.position.z = carLength * 2;
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targetElevation.position.y = 8;
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targetElevation.add(targetBob);
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targetBob.add(targetMesh);
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const targetCamera = makeCamera();
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const targetCameraPivot = new THREE.Object3D();
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targetCamera.position.y = 1;
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targetCamera.position.z = -2;
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targetCamera.rotation.y = Math.PI;
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targetBob.add(targetCameraPivot);
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targetCameraPivot.add(targetCamera);
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// Create a sine-like wave
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const curve = new THREE.SplineCurve( [
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new THREE.Vector2( -10, 0 ),
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new THREE.Vector2( -5, 5 ),
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new THREE.Vector2( 0, 0 ),
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new THREE.Vector2( 5, -5 ),
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new THREE.Vector2( 10, 0 ),
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new THREE.Vector2( 5, 10 ),
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new THREE.Vector2( -5, 10 ),
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new THREE.Vector2( -10, -10 ),
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new THREE.Vector2( -15, -8 ),
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new THREE.Vector2( -10, 0 ),
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] );
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const points = curve.getPoints( 50 );
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const geometry = new THREE.BufferGeometry().setFromPoints( points );
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const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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const splineObject = new THREE.Line( geometry, material );
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splineObject.rotation.x = Math.PI * .5;
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splineObject.position.y = 0.05;
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scene.add(splineObject);
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function resizeRendererToDisplaySize(renderer) {
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const canvas = renderer.domElement;
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const needResize = canvas.width !== width || canvas.height !== height;
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if (needResize) {
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renderer.setSize(width, height, false);
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}
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return needResize;
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}
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const targetPosition = new THREE.Vector3();
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const tankPosition = new THREE.Vector2();
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const tankTarget = new THREE.Vector2();
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const cameras = [
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{ cam: camera, desc: 'detached camera', },
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{ cam: turretCamera, desc: 'on turret looking at target', },
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{ cam: targetCamera, desc: 'near target looking at tank', },
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{ cam: tankCamera, desc: 'above back of tank', },
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];
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const infoElem = document.querySelector('#info');
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function render(time) {
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time *= 0.001;
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if (resizeRendererToDisplaySize(renderer)) {
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const canvas = renderer.domElement;
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cameras.forEach((cameraInfo) => {
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const camera = cameraInfo.cam;
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camera.aspect = canvas.clientWidth / canvas.clientHeight;
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camera.updateProjectionMatrix();
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});
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}
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// move target
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targetOrbit.rotation.y = time * .27;
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targetBob.position.y = Math.sin(time * 2) * 4;
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targetMesh.rotation.x = time * 7;
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targetMesh.rotation.y = time * 13;
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targetMaterial.emissive.setHSL(time * 10 % 1, 1, .25);
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targetMaterial.color.setHSL(time * 10 % 1, 1, .25);
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// move tank
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const tankTime = time * .05;
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curve.getPointAt(tankTime % 1, tankPosition);
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curve.getPointAt((tankTime + 0.01) % 1, tankTarget);
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tank.position.set(tankPosition.x, 0, tankPosition.y);
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tank.lookAt(tankTarget.x, 0, tankTarget.y);
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// face turret at target
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targetMesh.getWorldPosition(targetPosition);
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turretPivot.lookAt(targetPosition);
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// make the turretCamera look at target
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turretCamera.lookAt(targetPosition);
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// make the targetCameraPivot look at the at the tank
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tank.getWorldPosition(targetPosition);
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targetCameraPivot.lookAt(targetPosition);
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wheelMeshes.forEach((obj) => {
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obj.rotation.x = time * 3;
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});
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const camera = cameras[time * .25 % cameras.length | 0];
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infoElem.textContent = camera.desc;
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renderer.render(scene, camera.cam);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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main();
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</script>
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</html>
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