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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Scenegraph - Car</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<script src="resources/threejs-lessons-helper.js"></script> <!-- you can and should delete this script. it is only used on the site to help with errors -->
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
renderer.setClearColor(0xAAAAAA);
const fov = 40;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(8, 4, 10);
camera.lookAt(0, 0, 0);
const scene = new THREE.Scene();
{
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(-1, 2, 4);
scene.add(light);
}
{
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(1, -2, -4);
scene.add(light);
}
const carWidth = 4;
const carHeight = 1;
const carLength = 8;
const bodyGeometry = new THREE.BoxGeometry(carWidth, carHeight, carLength);
const bodyMaterial = new THREE.MeshPhongMaterial({color: 0x6688AA});
const bodyMesh = new THREE.Mesh(bodyGeometry, bodyMaterial);
scene.add(bodyMesh);
const wheelRadius = 1;
const wheelThickness = .5;
const wheelSegments = 6;
const wheelGeometry = new THREE.CylinderGeometry(
wheelRadius, // top radius
wheelRadius, // bottom radius
wheelThickness, // height of cylinder
wheelSegments);
const wheelMaterial = new THREE.MeshPhongMaterial({color: 0x888888});
const wheelPositions = [
[-carWidth / 2 + wheelThickness / 2, -carHeight / 2, carLength / 3],
[ carWidth / 2 + wheelThickness / 2, -carHeight / 2, carLength / 3],
[-carWidth / 2 + wheelThickness / 2, -carHeight / 2, -carLength / 3],
[ carWidth / 2 + wheelThickness / 2, -carHeight / 2, -carLength / 3],
];
const wheelMeshes = wheelPositions.map((position) => {
const mesh = new THREE.Mesh(wheelGeometry, wheelMaterial);
mesh.position.set(...position);
mesh.rotation.z = Math.PI * .5;
scene.add(mesh);
return mesh;
});
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
// const carPosition = [0, 0, 0];
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
wheelMeshes.forEach((obj) => {
obj.rotation.x = time;
});
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
</script>
</html>