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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - Custom Geometry - Cube - Vertex Colors</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 100;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 5;
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-1, -1, 1), // 0
new THREE.Vector3( 1, -1, 1), // 1
new THREE.Vector3(-1, 1, 1), // 2
new THREE.Vector3( 1, 1, 1), // 3
new THREE.Vector3(-1, -1, -1), // 4
new THREE.Vector3( 1, -1, -1), // 5
new THREE.Vector3(-1, 1, -1), // 6
new THREE.Vector3( 1, 1, -1), // 7
);
/*
6----7
/| /|
2----3 |
| | | |
| 4--|-5
|/ |/
0----1
*/
geometry.faces.push(
// front
new THREE.Face3(0, 3, 2),
new THREE.Face3(0, 1, 3),
// right
new THREE.Face3(1, 7, 3),
new THREE.Face3(1, 5, 7),
// back
new THREE.Face3(5, 6, 7),
new THREE.Face3(5, 4, 6),
// left
new THREE.Face3(4, 2, 6),
new THREE.Face3(4, 0, 2),
// top
new THREE.Face3(2, 7, 6),
new THREE.Face3(2, 3, 7),
// bottom
new THREE.Face3(4, 1, 0),
new THREE.Face3(4, 5, 1),
);
geometry.faces.forEach((face, ndx) => {
face.vertexColors = [
(new THREE.Color()).setHSL(ndx / 12 , 1, 0.5),
(new THREE.Color()).setHSL(ndx / 12 + 0.1, 1, 0.5),
(new THREE.Color()).setHSL(ndx / 12 + 0.2, 1, 0.5),
];
});
geometry.computeFaceNormals();
function makeInstance(geometry, color, x) {
const material = new THREE.MeshBasicMaterial({vertexColors: true});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance(geometry, 0x44FF44, 0),
makeInstance(geometry, 0x4444FF, -4),
makeInstance(geometry, 0xFF4444, 4),
];
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
cubes.forEach((cube, ndx) => {
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
});
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
</script>
</html>