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259 lines
7.2 KiB
259 lines
7.2 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js vr - teleport</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - teleport
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
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import { VRButton } from 'three/addons/webxr/VRButton.js';
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import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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let camera, scene, raycaster, renderer;
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let controller1, controller2;
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let controllerGrip1, controllerGrip2;
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let room, marker, floor, baseReferenceSpace;
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let INTERSECTION;
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const tempMatrix = new THREE.Matrix4();
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init();
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animate();
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x505050 );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera.position.set( 0, 1, 3 );
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room = new THREE.LineSegments(
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new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
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new THREE.LineBasicMaterial( { color: 0x808080 } )
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);
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scene.add( room );
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scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
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const light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 1, 1, 1 ).normalize();
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scene.add( light );
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marker = new THREE.Mesh(
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new THREE.CircleGeometry( 0.25, 32 ).rotateX( - Math.PI / 2 ),
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new THREE.MeshBasicMaterial( { color: 0x808080 } )
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);
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scene.add( marker );
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floor = new THREE.Mesh(
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new THREE.PlaneGeometry( 4.8, 4.8, 2, 2 ).rotateX( - Math.PI / 2 ),
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new THREE.MeshBasicMaterial( { color: 0x808080, transparent: true, opacity: 0.25 } )
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);
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scene.add( floor );
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raycaster = new THREE.Raycaster();
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.xr.addEventListener( 'sessionstart', () => baseReferenceSpace = renderer.xr.getReferenceSpace() );
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renderer.xr.enabled = true;
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( VRButton.createButton( renderer ) );
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// controllers
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function onSelectStart() {
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this.userData.isSelecting = true;
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}
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function onSelectEnd() {
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this.userData.isSelecting = false;
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if ( INTERSECTION ) {
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const offsetPosition = { x: - INTERSECTION.x, y: - INTERSECTION.y, z: - INTERSECTION.z, w: 1 };
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const offsetRotation = new THREE.Quaternion();
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const transform = new XRRigidTransform( offsetPosition, offsetRotation );
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const teleportSpaceOffset = baseReferenceSpace.getOffsetReferenceSpace( transform );
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renderer.xr.setReferenceSpace( teleportSpaceOffset );
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}
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}
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controller1 = renderer.xr.getController( 0 );
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controller1.addEventListener( 'selectstart', onSelectStart );
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controller1.addEventListener( 'selectend', onSelectEnd );
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controller1.addEventListener( 'connected', function ( event ) {
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this.add( buildController( event.data ) );
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} );
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controller1.addEventListener( 'disconnected', function () {
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this.remove( this.children[ 0 ] );
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} );
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scene.add( controller1 );
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controller2 = renderer.xr.getController( 1 );
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controller2.addEventListener( 'selectstart', onSelectStart );
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controller2.addEventListener( 'selectend', onSelectEnd );
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controller2.addEventListener( 'connected', function ( event ) {
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this.add( buildController( event.data ) );
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} );
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controller2.addEventListener( 'disconnected', function () {
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this.remove( this.children[ 0 ] );
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} );
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scene.add( controller2 );
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// The XRControllerModelFactory will automatically fetch controller models
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// that match what the user is holding as closely as possible. The models
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// should be attached to the object returned from getControllerGrip in
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// order to match the orientation of the held device.
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const controllerModelFactory = new XRControllerModelFactory();
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controllerGrip1 = renderer.xr.getControllerGrip( 0 );
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controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
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scene.add( controllerGrip1 );
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controllerGrip2 = renderer.xr.getControllerGrip( 1 );
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controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
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scene.add( controllerGrip2 );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function buildController( data ) {
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let geometry, material;
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switch ( data.targetRayMode ) {
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case 'tracked-pointer':
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geometry = new THREE.BufferGeometry();
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geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
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geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
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material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
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return new THREE.Line( geometry, material );
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case 'gaze':
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geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
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material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
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return new THREE.Mesh( geometry, material );
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}
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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renderer.setAnimationLoop( render );
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}
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function render() {
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INTERSECTION = undefined;
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if ( controller1.userData.isSelecting === true ) {
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tempMatrix.identity().extractRotation( controller1.matrixWorld );
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raycaster.ray.origin.setFromMatrixPosition( controller1.matrixWorld );
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raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
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const intersects = raycaster.intersectObjects( [ floor ] );
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if ( intersects.length > 0 ) {
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INTERSECTION = intersects[ 0 ].point;
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}
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} else if ( controller2.userData.isSelecting === true ) {
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tempMatrix.identity().extractRotation( controller2.matrixWorld );
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raycaster.ray.origin.setFromMatrixPosition( controller2.matrixWorld );
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raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
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const intersects = raycaster.intersectObjects( [ floor ] );
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if ( intersects.length > 0 ) {
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INTERSECTION = intersects[ 0 ].point;
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}
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}
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if ( INTERSECTION ) marker.position.copy( INTERSECTION );
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marker.visible = INTERSECTION !== undefined;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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