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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js vr - teleport</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - teleport
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
import { VRButton } from 'three/addons/webxr/VRButton.js';
import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
let camera, scene, raycaster, renderer;
let controller1, controller2;
let controllerGrip1, controllerGrip2;
let room, marker, floor, baseReferenceSpace;
let INTERSECTION;
const tempMatrix = new THREE.Matrix4();
init();
animate();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
camera.position.set( 0, 1, 3 );
room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
const light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
marker = new THREE.Mesh(
new THREE.CircleGeometry( 0.25, 32 ).rotateX( - Math.PI / 2 ),
new THREE.MeshBasicMaterial( { color: 0x808080 } )
);
scene.add( marker );
floor = new THREE.Mesh(
new THREE.PlaneGeometry( 4.8, 4.8, 2, 2 ).rotateX( - Math.PI / 2 ),
new THREE.MeshBasicMaterial( { color: 0x808080, transparent: true, opacity: 0.25 } )
);
scene.add( floor );
raycaster = new THREE.Raycaster();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.xr.addEventListener( 'sessionstart', () => baseReferenceSpace = renderer.xr.getReferenceSpace() );
renderer.xr.enabled = true;
document.body.appendChild( renderer.domElement );
document.body.appendChild( VRButton.createButton( renderer ) );
// controllers
function onSelectStart() {
this.userData.isSelecting = true;
}
function onSelectEnd() {
this.userData.isSelecting = false;
if ( INTERSECTION ) {
const offsetPosition = { x: - INTERSECTION.x, y: - INTERSECTION.y, z: - INTERSECTION.z, w: 1 };
const offsetRotation = new THREE.Quaternion();
const transform = new XRRigidTransform( offsetPosition, offsetRotation );
const teleportSpaceOffset = baseReferenceSpace.getOffsetReferenceSpace( transform );
renderer.xr.setReferenceSpace( teleportSpaceOffset );
}
}
controller1 = renderer.xr.getController( 0 );
controller1.addEventListener( 'selectstart', onSelectStart );
controller1.addEventListener( 'selectend', onSelectEnd );
controller1.addEventListener( 'connected', function ( event ) {
this.add( buildController( event.data ) );
} );
controller1.addEventListener( 'disconnected', function () {
this.remove( this.children[ 0 ] );
} );
scene.add( controller1 );
controller2 = renderer.xr.getController( 1 );
controller2.addEventListener( 'selectstart', onSelectStart );
controller2.addEventListener( 'selectend', onSelectEnd );
controller2.addEventListener( 'connected', function ( event ) {
this.add( buildController( event.data ) );
} );
controller2.addEventListener( 'disconnected', function () {
this.remove( this.children[ 0 ] );
} );
scene.add( controller2 );
// The XRControllerModelFactory will automatically fetch controller models
// that match what the user is holding as closely as possible. The models
// should be attached to the object returned from getControllerGrip in
// order to match the orientation of the held device.
const controllerModelFactory = new XRControllerModelFactory();
controllerGrip1 = renderer.xr.getControllerGrip( 0 );
controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
scene.add( controllerGrip1 );
controllerGrip2 = renderer.xr.getControllerGrip( 1 );
controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
scene.add( controllerGrip2 );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function buildController( data ) {
let geometry, material;
switch ( data.targetRayMode ) {
case 'tracked-pointer':
geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
return new THREE.Line( geometry, material );
case 'gaze':
geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
return new THREE.Mesh( geometry, material );
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
renderer.setAnimationLoop( render );
}
function render() {
INTERSECTION = undefined;
if ( controller1.userData.isSelecting === true ) {
tempMatrix.identity().extractRotation( controller1.matrixWorld );
raycaster.ray.origin.setFromMatrixPosition( controller1.matrixWorld );
raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
const intersects = raycaster.intersectObjects( [ floor ] );
if ( intersects.length > 0 ) {
INTERSECTION = intersects[ 0 ].point;
}
} else if ( controller2.userData.isSelecting === true ) {
tempMatrix.identity().extractRotation( controller2.matrixWorld );
raycaster.ray.origin.setFromMatrixPosition( controller2.matrixWorld );
raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
const intersects = raycaster.intersectObjects( [ floor ] );
if ( intersects.length > 0 ) {
INTERSECTION = intersects[ 0 ].point;
}
}
if ( INTERSECTION ) marker.position.copy( INTERSECTION );
marker.visible = INTERSECTION !== undefined;
renderer.render( scene, camera );
}
</script>
</body>
</html>