You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
189 lines
4.7 KiB
189 lines
4.7 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js ar - lighting estimation</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - Lighting Estimation<br/>
|
||
|
(Chrome Android 90+)
|
||
|
</div>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
|
||
|
import { ARButton } from 'three/addons/webxr/ARButton.js';
|
||
|
import { XREstimatedLight } from 'three/addons/webxr/XREstimatedLight.js';
|
||
|
|
||
|
let camera, scene, renderer;
|
||
|
let controller;
|
||
|
let defaultEnvironment;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
const container = document.createElement( 'div' );
|
||
|
document.body.appendChild( container );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
|
||
|
|
||
|
const defaultLight = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 1 );
|
||
|
defaultLight.position.set( 0.5, 1, 0.25 );
|
||
|
scene.add( defaultLight );
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
renderer.outputEncoding = THREE.sRGBEncoding;
|
||
|
renderer.physicallyCorrectLights = true;
|
||
|
renderer.xr.enabled = true;
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
// Don't add the XREstimatedLight to the scene initially.
|
||
|
// It doesn't have any estimated lighting values until an AR session starts.
|
||
|
|
||
|
const xrLight = new XREstimatedLight( renderer );
|
||
|
|
||
|
xrLight.addEventListener( 'estimationstart', () => {
|
||
|
|
||
|
// Swap the default light out for the estimated one one we start getting some estimated values.
|
||
|
scene.add( xrLight );
|
||
|
scene.remove( defaultLight );
|
||
|
|
||
|
// The estimated lighting also provides an environment cubemap, which we can apply here.
|
||
|
if ( xrLight.environment ) {
|
||
|
|
||
|
scene.environment = xrLight.environment;
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
xrLight.addEventListener( 'estimationend', () => {
|
||
|
|
||
|
// Swap the lights back when we stop receiving estimated values.
|
||
|
scene.add( defaultLight );
|
||
|
scene.remove( xrLight );
|
||
|
|
||
|
// Revert back to the default environment.
|
||
|
scene.environment = defaultEnvironment;
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
new RGBELoader()
|
||
|
.setPath( 'textures/equirectangular/' )
|
||
|
.load( 'royal_esplanade_1k.hdr', function ( texture ) {
|
||
|
|
||
|
texture.mapping = THREE.EquirectangularReflectionMapping;
|
||
|
|
||
|
defaultEnvironment = texture;
|
||
|
|
||
|
scene.environment = defaultEnvironment;
|
||
|
|
||
|
} );
|
||
|
|
||
|
//
|
||
|
|
||
|
// In order for lighting estimation to work, 'light-estimation' must be included as either an optional or required feature.
|
||
|
document.body.appendChild( ARButton.createButton( renderer, { optionalFeatures: [ 'light-estimation' ] } ) );
|
||
|
|
||
|
//
|
||
|
|
||
|
const ballGeometry = new THREE.SphereGeometry( 0.175, 32, 32 );
|
||
|
const ballGroup = new THREE.Group();
|
||
|
ballGroup.position.z = - 2;
|
||
|
|
||
|
const rows = 3;
|
||
|
const cols = 3;
|
||
|
|
||
|
for ( let i = 0; i < rows; i ++ ) {
|
||
|
|
||
|
for ( let j = 0; j < cols; j ++ ) {
|
||
|
|
||
|
const ballMaterial = new THREE.MeshStandardMaterial( {
|
||
|
color: 0xdddddd,
|
||
|
roughness: i / rows,
|
||
|
metalness: j / cols
|
||
|
} );
|
||
|
const ballMesh = new THREE.Mesh( ballGeometry, ballMaterial );
|
||
|
ballMesh.position.set( ( i + 0.5 - rows * 0.5 ) * 0.4, ( j + 0.5 - cols * 0.5 ) * 0.4, 0 );
|
||
|
ballGroup.add( ballMesh );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
scene.add( ballGroup );
|
||
|
|
||
|
//
|
||
|
|
||
|
function onSelect() {
|
||
|
|
||
|
ballGroup.position.set( 0, 0, - 2 ).applyMatrix4( controller.matrixWorld );
|
||
|
ballGroup.quaternion.setFromRotationMatrix( controller.matrixWorld );
|
||
|
|
||
|
}
|
||
|
|
||
|
controller = renderer.xr.getController( 0 );
|
||
|
controller.addEventListener( 'select', onSelect );
|
||
|
scene.add( controller );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
renderer.setAnimationLoop( render );
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|