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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - channels</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <span id="description">Normal, Velocity, Depth, DepthRGBA, DepthRGBAUnpacked, Materials</span><br/>
by <a href="https://Clara.io">Ben Houston</a>. ninja head from <a href="https://gpuopen.com/archive/gamescgi/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a>
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { VelocityShader } from 'three/addons/shaders/VelocityShader.js';
let stats;
let camera, scene, renderer;
const params = {
material: 'normal',
camera: 'perspective',
side: 'double'
};
const sides = {
'front': THREE.FrontSide,
'back': THREE.BackSide,
'double': THREE.DoubleSide
};
let cameraOrtho, cameraPerspective;
let controlsOrtho, controlsPerspective;
let mesh, materialStandard, materialDepthBasic, materialDepthRGBA, materialNormal, materialVelocity;
const SCALE = 2.436143; // from original model
const BIAS = - 0.428408; // from original model
init();
animate();
initGui();
// Init gui
function initGui() {
const gui = new GUI();
gui.add( params, 'material', [ 'standard', 'normal', 'velocity', 'depthBasic', 'depthRGBA' ] );
gui.add( params, 'camera', [ 'perspective', 'ortho' ] );
gui.add( params, 'side', [ 'front', 'back', 'double' ] );
}
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
scene = new THREE.Scene();
const aspect = window.innerWidth / window.innerHeight;
cameraPerspective = new THREE.PerspectiveCamera( 45, aspect, 500, 3000 );
cameraPerspective.position.z = 1500;
scene.add( cameraPerspective );
const height = 500;
cameraOrtho = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 );
cameraOrtho.position.z = 1500;
scene.add( cameraOrtho );
camera = cameraPerspective;
controlsPerspective = new OrbitControls( cameraPerspective, renderer.domElement );
controlsPerspective.minDistance = 1000;
controlsPerspective.maxDistance = 2400;
controlsPerspective.enablePan = false;
controlsPerspective.enableDamping = true;
controlsOrtho = new OrbitControls( cameraOrtho, renderer.domElement );
controlsOrtho.minZoom = 0.5;
controlsOrtho.maxZoom = 1.5;
controlsOrtho.enablePan = false;
controlsOrtho.enableDamping = true;
// lights
const ambientLight = new THREE.AmbientLight( 0xffffff, 0.1 );
scene.add( ambientLight );
const pointLight = new THREE.PointLight( 0xff0000, 0.5 );
pointLight.position.z = 2500;
scene.add( pointLight );
const pointLight2 = new THREE.PointLight( 0xff6666, 1 );
camera.add( pointLight2 );
const pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
pointLight3.position.x = - 1000;
pointLight3.position.z = 1000;
scene.add( pointLight3 );
// textures
const textureLoader = new THREE.TextureLoader();
const normalMap = textureLoader.load( 'models/obj/ninja/normal.png' );
const aoMap = textureLoader.load( 'models/obj/ninja/ao.jpg' );
const displacementMap = textureLoader.load( 'models/obj/ninja/displacement.jpg' );
// material
materialStandard = new THREE.MeshStandardMaterial( {
color: 0xffffff,
metalness: 0.5,
roughness: 0.6,
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
aoMap: aoMap,
normalMap: normalMap,
normalScale: new THREE.Vector2( 1, - 1 ),
//flatShading: true,
side: THREE.DoubleSide
} );
materialDepthBasic = new THREE.MeshDepthMaterial( {
depthPacking: THREE.BasicDepthPacking,
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
side: THREE.DoubleSide
} );
materialDepthRGBA = new THREE.MeshDepthMaterial( {
depthPacking: THREE.RGBADepthPacking,
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
side: THREE.DoubleSide
} );
materialNormal = new THREE.MeshNormalMaterial( {
displacementMap: displacementMap,
displacementScale: SCALE,
displacementBias: BIAS,
normalMap: normalMap,
normalScale: new THREE.Vector2( 1, - 1 ),
//flatShading: true,
side: THREE.DoubleSide
} );
materialVelocity = new THREE.ShaderMaterial( {
uniforms: THREE.UniformsUtils.clone( VelocityShader.uniforms ),
vertexShader: VelocityShader.vertexShader,
fragmentShader: VelocityShader.fragmentShader,
side: THREE.DoubleSide
} );
materialVelocity.uniforms.displacementMap.value = displacementMap;
materialVelocity.uniforms.displacementScale.value = SCALE;
materialVelocity.uniforms.displacementBias.value = BIAS;
materialVelocity.extensions.derivatives = true;
//
const loader = new OBJLoader();
loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( group ) {
const geometry = group.children[ 0 ].geometry;
geometry.attributes.uv2 = geometry.attributes.uv;
geometry.center();
mesh = new THREE.Mesh( geometry, materialNormal );
mesh.scale.multiplyScalar( 25 );
mesh.userData.matrixWorldPrevious = new THREE.Matrix4(); // for velocity
scene.add( mesh );
} );
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
const aspect = window.innerWidth / window.innerHeight;
camera.aspect = aspect;
camera.left = - height * aspect;
camera.right = height * aspect;
camera.top = height;
camera.bottom = - height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
//
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
function render() {
if ( mesh ) {
let material = mesh.material;
switch ( params.material ) {
case 'standard': material = materialStandard; break;
case 'depthBasic': material = materialDepthBasic; break;
case 'depthRGBA': material = materialDepthRGBA; break;
case 'normal': material = materialNormal; break;
case 'velocity': material = materialVelocity; break;
}
if ( sides[ params.side ] !== material.side ) {
switch ( params.side ) {
case 'front': material.side = THREE.FrontSide; break;
case 'back': material.side = THREE.BackSide; break;
case 'double': material.side = THREE.DoubleSide; break;
}
material.needsUpdate = true;
}
mesh.material = material;
}
switch ( params.camera ) {
case 'perspective':
camera = cameraPerspective;
break;
case 'ortho':
camera = cameraOrtho;
break;
}
controlsPerspective.update();
controlsOrtho.update(); // must update both controls for damping to complete
// remember camera projection changes
materialVelocity.uniforms.previousProjectionViewMatrix.value.copy( materialVelocity.uniforms.currentProjectionViewMatrix.value );
materialVelocity.uniforms.currentProjectionViewMatrix.value.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
if ( mesh && mesh.userData.matrixWorldPrevious ) {
materialVelocity.uniforms.modelMatrixPrev.value.copy( mesh.userData.matrixWorldPrevious );
}
renderer.render( scene, camera );
scene.traverse( function ( object ) {
if ( object.isMesh ) {
object.userData.matrixWorldPrevious.copy( object.matrixWorld );
}
} );
}
</script>
</body>
</html>