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111 lines
2.7 KiB
111 lines
2.7 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - 3DS loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3DS loader
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
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import { TDSLoader } from 'three/addons/loaders/TDSLoader.js';
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let container, controls;
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let camera, scene, renderer;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera.position.z = 2;
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scene = new THREE.Scene();
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scene.add( new THREE.HemisphereLight() );
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const directionalLight = new THREE.DirectionalLight( 0xffeedd );
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directionalLight.position.set( 0, 0, 2 );
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scene.add( directionalLight );
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//3ds files dont store normal maps
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const normal = new THREE.TextureLoader().load( 'models/3ds/portalgun/textures/normal.jpg' );
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const loader = new TDSLoader( );
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loader.setResourcePath( 'models/3ds/portalgun/textures/' );
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loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
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object.traverse( function ( child ) {
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if ( child.isMesh ) {
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child.material.specular.setScalar( 0.1 );
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child.material.normalMap = normal;
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}
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} );
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scene.add( object );
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} );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.outputEncoding = THREE.sRGBEncoding;
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container.appendChild( renderer.domElement );
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controls = new TrackballControls( camera, renderer.domElement );
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window.addEventListener( 'resize', resize );
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}
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function resize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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controls.update();
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renderer.render( scene, camera );
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requestAnimationFrame( animate );
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}
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</script>
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</body>
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</html>
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