You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
239 lines
6.6 KiB
239 lines
6.6 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - lines - colors</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<link type="text/css" rel="stylesheet" href="main.css">
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - color lines<br/>
|
||
|
<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="https://openprocessing.org/user/5654">Thomas Diewald</a>
|
||
|
</div>
|
||
|
|
||
|
<!-- Import maps polyfill -->
|
||
|
<!-- Remove this when import maps will be widely supported -->
|
||
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
||
|
|
||
|
<script type="importmap">
|
||
|
{
|
||
|
"imports": {
|
||
|
"three": "../build/three.module.js",
|
||
|
"three/addons/": "./jsm/"
|
||
|
}
|
||
|
}
|
||
|
</script>
|
||
|
|
||
|
<script type="module">
|
||
|
|
||
|
import * as THREE from 'three';
|
||
|
|
||
|
import * as GeometryUtils from 'three/addons/utils/GeometryUtils.js';
|
||
|
|
||
|
let mouseX = 0, mouseY = 0;
|
||
|
|
||
|
let windowHalfX = window.innerWidth / 2;
|
||
|
let windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
let camera, scene, renderer;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
|
||
|
camera.position.z = 1000;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
document.body.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
const hilbertPoints = GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
|
||
|
|
||
|
const geometry1 = new THREE.BufferGeometry();
|
||
|
const geometry2 = new THREE.BufferGeometry();
|
||
|
const geometry3 = new THREE.BufferGeometry();
|
||
|
|
||
|
const subdivisions = 6;
|
||
|
|
||
|
let vertices = [];
|
||
|
let colors1 = [];
|
||
|
let colors2 = [];
|
||
|
let colors3 = [];
|
||
|
|
||
|
const point = new THREE.Vector3();
|
||
|
const color = new THREE.Color();
|
||
|
|
||
|
const spline = new THREE.CatmullRomCurve3( hilbertPoints );
|
||
|
|
||
|
for ( let i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
|
||
|
|
||
|
const t = i / ( hilbertPoints.length * subdivisions );
|
||
|
spline.getPoint( t, point );
|
||
|
|
||
|
vertices.push( point.x, point.y, point.z );
|
||
|
|
||
|
color.setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
|
||
|
colors1.push( color.r, color.g, color.b );
|
||
|
|
||
|
color.setHSL( 0.9, 1.0, Math.max( 0, - point.y / 200 ) + 0.5 );
|
||
|
colors2.push( color.r, color.g, color.b );
|
||
|
|
||
|
color.setHSL( i / ( hilbertPoints.length * subdivisions ), 1.0, 0.5 );
|
||
|
colors3.push( color.r, color.g, color.b );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry1.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
||
|
geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
||
|
geometry3.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
||
|
|
||
|
geometry1.setAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
|
||
|
geometry2.setAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
|
||
|
geometry3.setAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
|
||
|
|
||
|
//
|
||
|
|
||
|
const geometry4 = new THREE.BufferGeometry();
|
||
|
const geometry5 = new THREE.BufferGeometry();
|
||
|
const geometry6 = new THREE.BufferGeometry();
|
||
|
|
||
|
vertices = [];
|
||
|
colors1 = [];
|
||
|
colors2 = [];
|
||
|
colors3 = [];
|
||
|
|
||
|
for ( let i = 0; i < hilbertPoints.length; i ++ ) {
|
||
|
|
||
|
const point = hilbertPoints[ i ];
|
||
|
|
||
|
vertices.push( point.x, point.y, point.z );
|
||
|
|
||
|
color.setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 );
|
||
|
colors1.push( color.r, color.g, color.b );
|
||
|
|
||
|
color.setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 );
|
||
|
colors2.push( color.r, color.g, color.b );
|
||
|
|
||
|
color.setHSL( i / hilbertPoints.length, 1.0, 0.5 );
|
||
|
colors3.push( color.r, color.g, color.b );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry4.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
||
|
geometry5.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
||
|
geometry6.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
||
|
|
||
|
geometry4.setAttribute( 'color', new THREE.Float32BufferAttribute( colors1, 3 ) );
|
||
|
geometry5.setAttribute( 'color', new THREE.Float32BufferAttribute( colors2, 3 ) );
|
||
|
geometry6.setAttribute( 'color', new THREE.Float32BufferAttribute( colors3, 3 ) );
|
||
|
|
||
|
// Create lines and add to scene
|
||
|
|
||
|
var material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: true } );
|
||
|
|
||
|
let line, p;
|
||
|
const scale = 0.3, d = 225;
|
||
|
|
||
|
const parameters = [
|
||
|
[ material, scale * 1.5, [ - d, - d / 2, 0 ], geometry1 ],
|
||
|
[ material, scale * 1.5, [ 0, - d / 2, 0 ], geometry2 ],
|
||
|
[ material, scale * 1.5, [ d, - d / 2, 0 ], geometry3 ],
|
||
|
|
||
|
[ material, scale * 1.5, [ - d, d / 2, 0 ], geometry4 ],
|
||
|
[ material, scale * 1.5, [ 0, d / 2, 0 ], geometry5 ],
|
||
|
[ material, scale * 1.5, [ d, d / 2, 0 ], geometry6 ],
|
||
|
];
|
||
|
|
||
|
for ( let i = 0; i < parameters.length; i ++ ) {
|
||
|
|
||
|
p = parameters[ i ];
|
||
|
line = new THREE.Line( p[ 3 ], p[ 0 ] );
|
||
|
line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
|
||
|
line.position.x = p[ 2 ][ 0 ];
|
||
|
line.position.y = p[ 2 ][ 1 ];
|
||
|
line.position.z = p[ 2 ][ 2 ];
|
||
|
scene.add( line );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
document.body.style.touchAction = 'none';
|
||
|
document.body.addEventListener( 'pointermove', onPointerMove );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
windowHalfX = window.innerWidth / 2;
|
||
|
windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function onPointerMove( event ) {
|
||
|
|
||
|
if ( event.isPrimary === false ) return;
|
||
|
|
||
|
mouseX = event.clientX - windowHalfX;
|
||
|
mouseY = event.clientY - windowHalfY;
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
render();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
|
||
|
camera.position.y += ( - mouseY + 200 - camera.position.y ) * 0.05;
|
||
|
|
||
|
camera.lookAt( scene.position );
|
||
|
|
||
|
const time = Date.now() * 0.0005;
|
||
|
|
||
|
for ( let i = 0; i < scene.children.length; i ++ ) {
|
||
|
|
||
|
const object = scene.children[ i ];
|
||
|
|
||
|
if ( object.isLine ) {
|
||
|
|
||
|
object.rotation.y = time * ( i % 2 ? 1 : - 1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|