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2 years ago
#VRML V2.0 utf8
#Created by Cinema 4D
DEF Plane Transform {
scale 0.1 0.1 0.1
children [
Shape {
appearance DEF MAT_Mat Appearance {
material Material {
ambientIntensity 0.2
diffuseColor 0.33 0.33 0.33
specularColor 0.025 0.025 0.025
emissiveColor 0 0 0
shininess 0.025
transparency 0
}
}
geometry DEF FACESET_Plane IndexedFaceSet {
ccw FALSE
creaseAngle 0.698132
coord Coordinate {
point [ -200 0 -200,-200 0 0,-200 0 200,0 0 -200,0 0 0,
0 0 200,200 0 -200,200 0 0,200 0 200
]
}
texCoord TextureCoordinate {
point [ 0 0,
0.5 0,1 0,0 0.5,0.5 0.5,1 0.5,
0 1,0.5 1,1 1
]
}
coordIndex [ 0,3,4,1,-1,1,4,5,2,-1,3,6,7,4,-1,
4,7,8,5,-1
]
texCoordIndex [ 0,3,4,1,-1,1,4,5,2,-1,3,6,7,4,-1,
4,7,8,5,-1
]
}
}
]
}
DEF Null Transform {
translation 0 5 0
children [
DEF Platonic Transform {
scale 0.02 0.02 0.02
children [
Shape {
appearance USE MAT_Mat
geometry DEF FACESET_Platonic IndexedFaceSet {
ccw FALSE
creaseAngle 3.141593
coord Coordinate {
point [ -85.065216 52.573195 0,-85.065216 -52.573195 0,-52.573195 0 85.065216,52.573195 0 85.065216,85.065216 52.573195 0,
85.065216 -52.573195 0,52.573195 0 -85.065216,-52.573195 0 -85.065216,0 85.065216 52.573195,0 85.065216 -52.573195,
0 -85.065216 -52.573195,0 -85.065216 52.573195
]
}
texCoord TextureCoordinate {
point [ 0.5 0,1 1,1 1,
0 1,0.5 0,0 1,0.5 0,1 1,
0.5 0,0 1,1 1,0 1,0.5 0,
1 1,0.5 0,1 1,0 1,1 1,
0 1,0.5 0,1 1,0 1,0.5 0,
0 1,1 1,0 1,1 1,0.5 0,
1 1,0.5 0,1 1,0 1
]
}
coordIndex [ 9,8,0,-1,8,2,0,-1,8,3,2,-1,8,4,3,-1,
8,9,4,-1,4,9,6,-1,6,9,7,-1,9,0,7,-1,
11,10,1,-1,2,11,1,-1,2,3,11,-1,3,5,11,-1,
5,10,11,-1,5,6,10,-1,6,7,10,-1,7,1,10,-1,
1,7,0,-1,2,1,0,-1,4,5,3,-1,4,6,5,-1
]
texCoordIndex [ 25,24,0,-1,23,7,0,-1,23,10,6,-1,23,13,8,-1,
23,26,12,-1,11,26,19,-1,18,26,22,-1,25,1,22,-1,
31,28,4,-1,5,30,4,-1,5,10,29,-1,9,15,29,-1,
16,28,29,-1,16,17,27,-1,18,20,27,-1,21,2,27,-1,
3,20,0,-1,5,2,0,-1,11,15,8,-1,11,17,14,-1
]
}
}
]
}
]
}