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278 lines
5.9 KiB
278 lines
5.9 KiB
2 years ago
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import Node from '../core/Node.js';
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import ArrayElementNode from '../utils/ArrayElementNode.js';
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import ConvertNode from '../utils/ConvertNode.js';
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import JoinNode from '../utils/JoinNode.js';
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import SplitNode from '../utils/SplitNode.js';
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import ConstNode from '../core/ConstNode.js';
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import { getValueFromType } from '../core/NodeUtils.js';
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const shaderNodeHandler = {
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construct( NodeClosure, params ) {
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const inputs = params.shift();
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return NodeClosure( nodeObjects( inputs ), ...params );
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},
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get: function ( node, prop ) {
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if ( typeof prop === 'string' && node[ prop ] === undefined ) {
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if ( /^[xyzwrgbastpq]{1,4}$/.test( prop ) === true ) {
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// accessing properties ( swizzle )
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prop = prop
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.replace( /r|s/g, 'x' )
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.replace( /g|t/g, 'y' )
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.replace( /b|p/g, 'z' )
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.replace( /a|q/g, 'w' );
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return nodeObject( new SplitNode( node, prop ) );
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} else if ( /^\d+$/.test( prop ) === true ) {
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// accessing array
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return nodeObject( new ArrayElementNode( node, new ConstNode( Number( prop ), 'uint' ) ) );
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}
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}
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return node[ prop ];
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}
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};
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const nodeObjectsCacheMap = new WeakMap();
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const ShaderNodeObject = function ( obj ) {
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const type = typeof obj;
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if ( ( type === 'number' ) || ( type === 'boolean' ) ) {
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return nodeObject( getAutoTypedConstNode( obj ) );
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} else if ( type === 'object' ) {
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if ( obj?.isNode === true ) {
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let nodeObject = nodeObjectsCacheMap.get( obj );
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if ( nodeObject === undefined ) {
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nodeObject = new Proxy( obj, shaderNodeHandler );
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nodeObjectsCacheMap.set( obj, nodeObject );
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nodeObjectsCacheMap.set( nodeObject, nodeObject );
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}
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return nodeObject;
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}
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}
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return obj;
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};
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const ShaderNodeObjects = function ( objects ) {
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for ( const name in objects ) {
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objects[ name ] = nodeObject( objects[ name ] );
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}
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return objects;
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};
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const ShaderNodeArray = function ( array ) {
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const len = array.length;
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for ( let i = 0; i < len; i ++ ) {
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array[ i ] = nodeObject( array[ i ] );
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}
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return array;
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};
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const ShaderNodeProxy = function ( NodeClass, scope = null, factor = null, settings = null ) {
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const assignNode = ( node ) => nodeObject( settings !== null ? Object.assign( node, settings ) : node );
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if ( scope === null ) {
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return ( ...params ) => {
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return assignNode( new NodeClass( ...nodeArray( params ) ) );
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};
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} else if ( factor !== null ) {
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factor = nodeObject( factor );
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return ( ...params ) => {
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return assignNode( new NodeClass( scope, ...nodeArray( params ), factor ) );
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};
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} else {
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return ( ...params ) => {
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return assignNode( new NodeClass( scope, ...nodeArray( params ) ) );
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};
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}
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};
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const ShaderNodeImmutable = function ( NodeClass, ...params ) {
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return nodeObject( new NodeClass( ...nodeArray( params ) ) );
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};
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class ShaderNodeInternal extends Node {
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constructor( jsFunc ) {
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super();
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this._jsFunc = jsFunc;
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}
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call( inputs, builder ) {
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inputs = nodeObjects( inputs );
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return nodeObject( this._jsFunc( inputs, builder ) );
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}
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generate( builder, output ) {
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const nodeCall = this.call( {}, builder );
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if ( nodeCall === undefined ) {
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return '';
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}
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return builder.format( nodeCall.build( builder ), nodeCall.getNodeType( builder ), output );
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}
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}
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const ShaderNodeScript = function ( jsFunc ) {
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return new ShaderNodeInternal( jsFunc );
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};
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export const ShaderNode = new Proxy( ShaderNodeScript, shaderNodeHandler );
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export const nodeObject = ( val ) => /* new */ ShaderNodeObject( val );
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export const nodeObjects = ( val ) => new ShaderNodeObjects( val );
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export const nodeArray = ( val ) => new ShaderNodeArray( val );
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export const nodeProxy = ( ...val ) => new ShaderNodeProxy( ...val );
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export const nodeImmutable = ( ...val ) => new ShaderNodeImmutable( ...val );
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const bools = [ false, true ];
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const uints = [ 0, 1, 2, 3 ];
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const ints = [ - 1, - 2 ];
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const floats = [ 0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / ( Math.PI * 2 ), Math.PI / 2 ];
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const boolsCacheMap = new Map();
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for ( const bool of bools ) boolsCacheMap.set( bool, new ConstNode( bool ) );
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const uintsCacheMap = new Map();
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for ( const uint of uints ) uintsCacheMap.set( uint, new ConstNode( uint, 'uint' ) );
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const intsCacheMap = new Map( [ ...uintsCacheMap ].map( el => new ConstNode( el.value, 'int' ) ) );
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for ( const int of ints ) intsCacheMap.set( int, new ConstNode( int, 'int' ) );
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const floatsCacheMap = new Map( [ ...intsCacheMap ].map( el => new ConstNode( el.value ) ) );
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for ( const float of floats ) floatsCacheMap.set( float, new ConstNode( float ) );
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for ( const float of floats ) floatsCacheMap.set( - float, new ConstNode( - float ) );
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export const cacheMaps = { bool: boolsCacheMap, uint: uintsCacheMap, ints: intsCacheMap, float: floatsCacheMap };
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const constNodesCacheMap = new Map( [ ...boolsCacheMap, ...floatsCacheMap ] );
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const getAutoTypedConstNode = ( value ) => {
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if ( constNodesCacheMap.has( value ) ) {
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return constNodesCacheMap.get( value );
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} else if ( value.isNode === true ) {
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return value;
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} else {
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return new ConstNode( value );
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}
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};
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export const ConvertType = function ( type, cacheMap = null ) {
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return ( ...params ) => {
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if ( params.length === 0 ) {
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return nodeObject( new ConstNode( getValueFromType( type ), type ) );
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} else {
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if ( type === 'color' && params[ 0 ].isNode !== true ) {
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params = [ getValueFromType( type, ...params ) ];
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}
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if ( params.length === 1 && cacheMap !== null && cacheMap.has( params[ 0 ] ) ) {
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return cacheMap.get( params[ 0 ] );
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}
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const nodes = params.map( getAutoTypedConstNode );
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if ( nodes.length === 1 ) {
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return nodeObject( nodes[ 0 ].nodeType === type ? nodes[ 0 ] : new ConvertNode( nodes[ 0 ], type ) );
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}
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return nodeObject( new JoinNode( nodes, type ) );
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}
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};
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};
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export const getConstNodeType = ( value ) => value.nodeType || value.convertTo || ( typeof value === 'string' ? value : null );
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