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import AnalyticLightNode from './AnalyticLightNode.js';
import LightsNode from './LightsNode.js';
import Object3DNode from '../accessors/Object3DNode.js';
import { uniform, add, mul, dot, mix, normalize, normalView } from '../shadernode/ShaderNodeElements.js';
import { Color, HemisphereLight } from 'three';
class HemisphereLightNode extends AnalyticLightNode {
constructor( light = null ) {
super( light );
this.lightPositionNode = new Object3DNode( Object3DNode.POSITION );
this.lightDirectionNode = normalize( this.lightPositionNode );
this.groundColorNode = uniform( new Color() );
}
update( frame ) {
const { light } = this;
super.update( frame );
this.lightPositionNode.object3d = light;
this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
}
generate( builder ) {
const { colorNode, groundColorNode, lightDirectionNode } = this;
const dotNL = dot( normalView, lightDirectionNode );
const hemiDiffuseWeight = add( mul( 0.5, dotNL ), 0.5 );
const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
builder.context.irradiance.add( irradiance );
}
}
LightsNode.setReference( HemisphereLight, HemisphereLightNode );
export default HemisphereLightNode;