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import TempNode from '../core/TempNode.js';
import { ShaderNode, positionView, normalView, uv, vec3, add, sub, mul, dFdx, dFdy, cross, max, dot, normalize, inversesqrt, faceDirection, modelNormalMatrix, TBNViewMatrix } from '../shadernode/ShaderNodeBaseElements.js';
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
// Normal Mapping Without Precomputed Tangents
// http://www.thetenthplanet.de/archives/1180
const perturbNormal2ArbNode = new ShaderNode( ( inputs ) => {
const { eye_pos, surf_norm, mapN, uv } = inputs;
const q0 = dFdx( eye_pos.xyz );
const q1 = dFdy( eye_pos.xyz );
const st0 = dFdx( uv.st );
const st1 = dFdy( uv.st );
const N = surf_norm; // normalized
const q1perp = cross( q1, N );
const q0perp = cross( N, q0 );
const T = add( mul( q1perp, st0.x ), mul( q0perp, st1.x ) );
const B = add( mul( q1perp, st0.y ), mul( q0perp, st1.y ) );
const det = max( dot( T, T ), dot( B, B ) );
const scale = mul( faceDirection, inversesqrt( det ) );
return normalize( add( mul( T, mul( mapN.x, scale ) ), mul( B, mul( mapN.y, scale ) ), mul( N, mapN.z ) ) );
} );
class NormalMapNode extends TempNode {
constructor( node, scaleNode = null ) {
super( 'vec3' );
this.node = node;
this.scaleNode = scaleNode;
this.normalMapType = TangentSpaceNormalMap;
}
construct( builder ) {
const { normalMapType, scaleNode } = this;
const normalOP = mul( this.node, 2.0 );
let normalMap = sub( normalOP, 1.0 );
if ( scaleNode !== null ) {
const normalMapScale = mul( normalMap.xy, scaleNode );
normalMap = vec3( normalMapScale, normalMap.z );
}
let outputNode = null;
if ( normalMapType === ObjectSpaceNormalMap ) {
outputNode = normalize( mul( modelNormalMatrix, normalMap ) );
} else if ( normalMapType === TangentSpaceNormalMap ) {
const tangent = builder.hasGeometryAttribute( 'tangent' );
if ( tangent === true ) {
outputNode = normalize( mul( TBNViewMatrix, normalMap ) );
} else {
outputNode = perturbNormal2ArbNode.call( {
eye_pos: positionView,
surf_norm: normalView,
mapN: normalMap,
uv: uv()
} );
}
}
return outputNode;
}
}
export default NormalMapNode;