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import TempNode from '../core/Node.js';
import { ShaderNode, EPSILON, vec3, sub, mul, div, cond, lessThan, equal, max } from '../shadernode/ShaderNodeBaseElements.js';
export const BurnNode = new ShaderNode( ( { base, blend } ) => {
const fn = ( c ) => cond( lessThan( blend[ c ], EPSILON ), blend[ c ], max( sub( 1.0, div( sub( 1.0, base[ c ] ), blend[ c ] ) ), 0 ) );
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
export const DodgeNode = new ShaderNode( ( { base, blend } ) => {
const fn = ( c ) => cond( equal( blend[ c ], 1.0 ), blend[ c ], max( div( base[ c ], sub( 1.0, blend[ c ] ) ), 0 ) );
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
export const ScreenNode = new ShaderNode( ( { base, blend } ) => {
const fn = ( c ) => sub( 1.0, mul( sub( 1.0, base[ c ] ), sub( 1.0, blend[ c ] ) ) );
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
export const OverlayNode = new ShaderNode( ( { base, blend } ) => {
const fn = ( c ) => cond( lessThan( base[ c ], 0.5 ), mul( 2.0, base[ c ], blend[ c ] ), sub( 1.0, mul( sub( 1.0, base[ c ] ), sub( 1.0, blend[ c ] ) ) ) );
return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
} );
class BlendModeNode extends TempNode {
static BURN = 'burn';
static DODGE = 'dodge';
static SCREEN = 'screen';
static OVERLAY = 'overlay';
constructor( blendMode, baseNode, blendNode ) {
super();
this.blendMode = blendMode;
this.baseNode = baseNode;
this.blendNode = blendNode;
}
construct() {
const { blendMode, baseNode, blendNode } = this;
const params = { base: baseNode, blend: blendNode };
let outputNode = null;
if ( blendMode === BlendModeNode.BURN ) {
outputNode = BurnNode.call( params );
} else if ( blendMode === BlendModeNode.DODGE ) {
outputNode = DodgeNode.call( params );
} else if ( blendMode === BlendModeNode.SCREEN ) {
outputNode = ScreenNode.call( params );
} else if ( blendMode === BlendModeNode.OVERLAY ) {
outputNode = OverlayNode.call( params );
}
return outputNode;
}
}
export default BlendModeNode;