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import Node from './Node.js';
import VaryingNode from './VaryingNode.js';
class AttributeNode extends Node {
constructor( attributeName, nodeType = null ) {
super( nodeType );
this._attributeName = attributeName;
}
getHash( builder ) {
return this.getAttributeName( builder );
}
getNodeType( builder ) {
const attributeName = this.getAttributeName( builder );
let nodeType = super.getNodeType( builder );
if ( nodeType === null ) {
if ( builder.hasGeometryAttribute( attributeName ) ) {
const attribute = builder.geometry.getAttribute( attributeName );
nodeType = builder.getTypeFromLength( attribute.itemSize );
} else {
nodeType = 'float';
}
}
return nodeType;
}
setAttributeName( attributeName ) {
this._attributeName = attributeName;
return this;
}
getAttributeName( /*builder*/ ) {
return this._attributeName;
}
generate( builder ) {
const attributeName = this.getAttributeName( builder );
const nodeType = this.getNodeType( builder );
const geometryAttribute = builder.hasGeometryAttribute( attributeName );
if ( geometryAttribute === true ) {
const nodeAttribute = builder.getAttribute( attributeName, nodeType );
if ( builder.isShaderStage( 'vertex' ) ) {
return nodeAttribute.name;
} else {
const nodeVarying = new VaryingNode( this );
return nodeVarying.build( builder, nodeAttribute.type );
}
} else {
console.warn( `Attribute "${ attributeName }" not found.` );
return builder.getConst( nodeType );
}
}
}
export default AttributeNode;