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import { Command } from '../Command.js';
import { Vector3 } from 'three';
/**
* @param editor Editor
* @param object THREE.Object3D
* @param newPosition THREE.Vector3
* @param optionalOldPosition THREE.Vector3
* @constructor
*/
class SetPositionCommand extends Command {
constructor( editor, object, newPosition, optionalOldPosition ) {
super( editor );
this.type = 'SetPositionCommand';
this.name = 'Set Position';
this.updatable = true;
this.object = object;
if ( object !== undefined && newPosition !== undefined ) {
this.oldPosition = object.position.clone();
this.newPosition = newPosition.clone();
}
if ( optionalOldPosition !== undefined ) {
this.oldPosition = optionalOldPosition.clone();
}
}
execute() {
this.object.position.copy( this.newPosition );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
undo() {
this.object.position.copy( this.oldPosition );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
update( command ) {
this.newPosition.copy( command.newPosition );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldPosition = this.oldPosition.toArray();
output.newPosition = this.newPosition.toArray();
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldPosition = new Vector3().fromArray( json.oldPosition );
this.newPosition = new Vector3().fromArray( json.newPosition );
}
}
export { SetPositionCommand };