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63 lines
1.5 KiB
63 lines
1.5 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<p class="desc">
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创建一个表示 [page:RectAreaLight] 的辅助对象.
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</p>
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<h2>代码示例</h2>
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<code>
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const light = new THREE.RectAreaLight( 0xffffbb, 1.0, 5, 5 );
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const helper = new RectAreaLightHelper( light );
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scene.add( helper );
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</code>
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<h2>构造函数</h2>
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<h3>[name]( [param:RectAreaLight light], [param:Hex color] )</h3>
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<p>
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[page:RectAreaLight light] -- 被模拟的光源.<br /><br />
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[page:Hex color] -- (可选) 如果没有赋值辅助对象将使用光源的颜色.
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</p>
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<h2>属性</h2>
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<p>请到基类 [page:Object3D] 页面查看公共属性.</p>
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<h3>[property:RectAreaLight light]</h3>
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<p>被模拟的区域光源.</p>
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<h3>[property:hex color]</h3>
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<p>
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构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
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辅助对象的颜色将在下一次 [page:.update update] 被调用时更新.
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</p>
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<h2>方法</h2>
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<p>请到基类 [page:Object3D] 页面查看公共方法.</p>
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<h3>[method:undefined dispose]()</h3>
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<p>销毁该区域光源辅助对象.</p>
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<h2>源码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/RectAreaLightHelper.js examples/jsm/helpers/RectAreaLightHelper.js]
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</p>
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</body>
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</html>
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