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63 lines
1.5 KiB
63 lines
1.5 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Mesh] →
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<h1>[name]</h1>
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<p class="desc">
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Renders a sphere to visualize a light probe in the scene.
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<p>
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<h2>Code Example</h2>
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<code>
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const helper = new LightProbeHelper( lightProbe, 1 );
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scene.add( helper );
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</code>
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<h2>Examples</h2>
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<p>[example:webgl_lightprobe_cubecamera WebGL / lightprobe / cubecamera]</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:LightProbe lightProbe], [param:Number size] )</h3>
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<p>
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[page:LightProbe lightProbe] -- the light probe.<br />
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[page:Number size] -- size of the helper sphere
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Mesh] class for common properties.</p>
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<h3>[property:LightProbe lightProbe]</h3>
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<p>The light probe.</p>
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<h3>[property:Number size]</h3>
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<p>The size of the helper sphere.</p>
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<h2>Methods</h2>
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<p>See the base [page:Mesh] class for common methods.</p>
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<h3>[method:undefined dispose]()</h3>
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<p>
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Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/LightProbeHelper.js examples/jsm/helpers/LightProbeHelper.js]
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</p>
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</body>
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</html>
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