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2 years ago
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Line] &rarr;
<h1>线段([name])</h1>
<p class="desc">
在若干对的顶点之间绘制的一系列的线。<br /><br />
它和[page:Line]几乎是相同的,唯一的区别是它在渲染时使用的是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES],
而不是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]。
</p>
<h2>构造器</h2>
<h3>[name]( [param:BufferGeometry geometry], [param:Material material] )</h3>
<p>
[page:BufferGeometry geometry] —— 表示每条线段的两个顶点。<br />
[page:Material material] —— 线的材质,默认值是[page:LineBasicMaterial LineBasicMaterial]。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:Line]。</p>
<h3>[property:Boolean isLineSegments]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h2>方法</h2>
<p>共有方法请参见其基类[page:Line]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>