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78 lines
2.4 KiB
78 lines
2.4 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Line] → [page:LineSegments] →
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<h1>[name]</h1>
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<p class="desc">
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用于图形化地展示对象世界轴心对齐的包围盒的辅助对象。The actual bounding box is handled with [page:Box3], this is just a visual helper for debugging.
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It can be automatically resized with the [page:BoxHelper.update] method when the object it's created from is transformed.
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注意:要想能正常运行,目标对象必须包含 [page:BufferGeometry] ,
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所以当目标对象是精灵 [page:Sprite Sprites] 时将不能正常运行.
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</p>
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<h2>代码示例</h2>
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<code>
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const sphere = new THREE.SphereGeometry();
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const object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) );
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const box = new THREE.BoxHelper( object, 0xffff00 );
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scene.add( box );
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</code>
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<h2>例子</h2>
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<p>
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[example:webgl_helpers WebGL / helpers]<br/>
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[example:webgl_loader_nrrd WebGL / loader / nrrd]<br/>
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[example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]
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</p>
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<h2>构造函数</h2>
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<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
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<p>
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[page:Object3D object] -- (可选的) 被展示世界轴心对齐的包围盒的对象.<br />
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[page:Color color] -- (可选的) 线框盒子的16进制颜色值. 默认为 0xffff00.<br /><br />
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创建一个新的线框盒子包围指定的对象. 内部使用 [page:Box3.setFromObject]
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方法来计算尺寸. 注意:此线框盒子将包围对象的所有子对象.
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</p>
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<h2>属性</h2>
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<p>请到基类 [page:LineSegments] 页面查看公共属性.</p>
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<h2>方法</h2>
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<p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
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<h3>[method:undefined update]()</h3>
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<p>
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更新辅助对象的几何体,与目标对象尺寸
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保持一致, 包围目标对象所有子对象. 请查看 [page:Box3.setFromObject].
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</p>
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<h3>[method:this setFromObject]( [param:Object3D object] )</h3>
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<p>
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[page:Object3D object] - 用于创建辅助对象的目标 [page:Object3D] 对象.<br /><br />
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更新指定对象的线框盒子.
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</p>
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<h2>源码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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