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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Curve] &rarr; [page:CurvePath] &rarr; [page:Path] &rarr;
<h1>形状([name])</h1>
<p class="desc">
使用路径以及可选的孔洞来定义一个二维形状平面。
它可以和[page:ExtrudeGeometry]、[page:ShapeGeometry]一起使用,获取点,或者获取三角面。
</p>
<h2>代码示例</h2>
<code>
const heartShape = new THREE.Shape();
heartShape.moveTo( 25, 25 );
heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
heartShape.bezierCurveTo( - 30, 0, - 30, 35, - 30, 35 );
heartShape.bezierCurveTo( - 30, 55, - 10, 77, 25, 95 );
heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
const extrudeSettings = { depth: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
const geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
const mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
</code>
<h2>例子</h2>
<p>
[example:webgl_geometry_shapes geometry / shapes ]<br/>
[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]
</p>
<h2>构造函数</h2>
<h3>[name]( [param:Array points] )</h3>
<p>
points -- (optional) 一个[page:Vector2 Vector2]数组。<br /><br />
从点来创建一个Shape。第一个点定义了偏移量,
接下来的点被作为[page:LineCurve LineCurves]加入到[page:CurvePath.curves curves]中。<br /><br />
如果没有点被指定,一个空的形状将会被创建,且[page:.currentPoint]将会被设为原点。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:Path]。</p>
<h3>[property:String uuid]</h3>
<p>
该类所创建的实例的[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]。它是自动被指定的,因此它不应当被编辑、更改。
</p>
<h3>[property:Array holes]</h3>
<p>一个[page:Path paths]数组,定义了形状上的孔洞。</p>
<h2>方法</h2>
<p>共有方法请参见其基类[page:Path]。</p>
<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
<p>
divisions -- 结果的精细程度(细分数)。<br /><br />
在形状以及[page:.holes](孔洞)数组上调用[page:Curve.getPoints getPoints],并返回一个来自于:
<code>
{
shape
holes
}
</code>
的对象,其中的形状和孔洞是[page:Vector2 Vector2]数组。
</p>
<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
<p>
divisions -- 结果的精细程度(细分数)。<br /><br />
获取一个表示形状上的孔洞的[page:Vector2 Vector2s]数组。
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>