You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
132 lines
4.2 KiB
132 lines
4.2 KiB
2 years ago
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<base href="../../../" />
|
||
|
<script src="page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Material] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<p class="desc">A material that maps the normal vectors to RGB colors.</p>
|
||
|
|
||
|
<iframe id="scene" src="scenes/material-browser.html#MeshNormalMaterial"></iframe>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
// iOS iframe auto-resize workaround
|
||
|
|
||
|
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
|
||
|
|
||
|
const scene = document.getElementById( 'scene' );
|
||
|
|
||
|
scene.style.width = getComputedStyle( scene ).width;
|
||
|
scene.style.height = getComputedStyle( scene ).height;
|
||
|
scene.setAttribute( 'scrolling', 'no' );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
<h3>[name]( [param:Object parameters] )</h3>
|
||
|
<p>
|
||
|
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
|
||
|
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
|
||
|
</p>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
<p>See the base [page:Material] class for common properties.</p>
|
||
|
|
||
|
<h3>[property:Texture bumpMap]</h3>
|
||
|
<p>
|
||
|
The texture to create a bump map. The black and white values map to the perceived depth in relation to the lights.
|
||
|
Bump doesn't actually affect the geometry of the object, only the lighting. If a normal map is defined this will
|
||
|
be ignored.
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Float bumpScale]</h3>
|
||
|
<p>How much the bump map affects the material. Typical ranges are 0-1. Default is 1.</p>
|
||
|
|
||
|
<h3>[property:Texture displacementMap]</h3>
|
||
|
<p>
|
||
|
The displacement map affects the position of the mesh's vertices. Unlike other maps
|
||
|
which only affect the light and shade of the material the displaced vertices can cast shadows,
|
||
|
block other objects, and otherwise act as real geometry. The displacement texture is
|
||
|
an image where the value of each pixel (white being the highest) is mapped against,
|
||
|
and repositions, the vertices of the mesh.
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Float displacementScale]</h3>
|
||
|
<p>
|
||
|
How much the displacement map affects the mesh (where black is no displacement,
|
||
|
and white is maximum displacement). Without a displacement map set, this value is not applied.
|
||
|
Default is 1.
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Float displacementBias]</h3>
|
||
|
<p>
|
||
|
The offset of the displacement map's values on the mesh's vertices.
|
||
|
Without a displacement map set, this value is not applied. Default is 0.
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Boolean flatShading]</h3>
|
||
|
<p>
|
||
|
Define whether the material is rendered with flat shading. Default is false.
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Boolean fog]</h3>
|
||
|
<p>Whether the material is affected by fog. Default is `false`.</p>
|
||
|
|
||
|
<h3>[property:Texture normalMap]</h3>
|
||
|
<p>
|
||
|
The texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change
|
||
|
the way the color is lit. Normal maps do not change the actual shape of the surface, only the lighting.
|
||
|
In case the material has a normal map authored using the left handed convention, the y component of normalScale
|
||
|
should be negated to compensate for the different handedness.
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Integer normalMapType]</h3>
|
||
|
<p>
|
||
|
The type of normal map.<br /><br />
|
||
|
|
||
|
Options are [page:constant THREE.TangentSpaceNormalMap] (default), and [page:constant THREE.ObjectSpaceNormalMap].
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Vector2 normalScale]</h3>
|
||
|
<p>
|
||
|
How much the normal map affects the material. Typical ranges are 0-1.
|
||
|
Default is a [page:Vector2] set to (1,1).
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Boolean wireframe]</h3>
|
||
|
<p>
|
||
|
Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
|
||
|
</p>
|
||
|
|
||
|
<h3>[property:Float wireframeLinewidth]</h3>
|
||
|
<p>Controls wireframe thickness. Default is 1.<br /><br />
|
||
|
|
||
|
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
|
||
|
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
|
||
|
always be 1 regardless of the set value.
|
||
|
</p>
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
<p>See the base [page:Material] class for common methods.</p>
|
||
|
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
<p>
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</p>
|
||
|
</body>
|
||
|
</html>
|