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					145 lines
				
				3.6 KiB
			
		
		
			
		
	
	
					145 lines
				
				3.6 KiB
			| 
								 
											3 years ago
										 
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								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Transparency</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js",
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								    "three/addons/": "../../examples/jsm/"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 75;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 25;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.z = 4;
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								  const controls = new OrbitControls(camera, canvas);
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								  controls.target.set(0, 0, 0);
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								  controls.update();
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								  const scene = new THREE.Scene();
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								  scene.background = new THREE.Color('white');
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								  function addLight(...pos) {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(...pos);
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								    scene.add(light);
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								  }
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								  addLight(-1, 2, 4);
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								  addLight( 1, -1, -2);
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								  const boxWidth = 1;
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								  const boxHeight = 1;
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								  const boxDepth = 1;
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								  const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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								  function makeInstance(geometry, color, x, y, z) {
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								    const material = new THREE.MeshPhongMaterial({
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								      color,
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								      opacity: 0.5,
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								      transparent: true,
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								    });
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								    const cube = new THREE.Mesh(geometry, material);
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								    scene.add(cube);
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								    cube.position.set(x, y, z);
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								    return cube;
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								  }
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								  function hsl(h, s, l) {
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								    return (new THREE.Color()).setHSL(h, s, l);
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								  }
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								  {
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								    const d = 0.8;
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								    makeInstance(geometry, hsl(0 / 8, 1, .5), -d, -d, -d);
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								    makeInstance(geometry, hsl(1 / 8, 1, .5),  d, -d, -d);
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								    makeInstance(geometry, hsl(2 / 8, 1, .5), -d,  d, -d);
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								    makeInstance(geometry, hsl(3 / 8, 1, .5),  d,  d, -d);
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								    makeInstance(geometry, hsl(4 / 8, 1, .5), -d, -d,  d);
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								    makeInstance(geometry, hsl(5 / 8, 1, .5),  d, -d,  d);
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								    makeInstance(geometry, hsl(6 / 8, 1, .5), -d,  d,  d);
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								    makeInstance(geometry, hsl(7 / 8, 1, .5),  d,  d,  d);
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								  }
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  let renderRequested = false;
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								  function render() {
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								    renderRequested = undefined;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    renderer.render(scene, camera);
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								  }
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								  render();
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								  function requestRenderIfNotRequested() {
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								    if (!renderRequested) {
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								      renderRequested = true;
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								      requestAnimationFrame(render);
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								    }
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								  }
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								  controls.addEventListener('change', requestRenderIfNotRequested);
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								  window.addEventListener('resize', requestRenderIfNotRequested);
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								}
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								main();
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								</script>
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								</html>
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