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					158 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					158 lines
				
				3.7 KiB
			| 
								 
											3 years ago
										 
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								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Cleanup</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    #root {
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								      position: absolute;
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								      left: 0;
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								      top: 0;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								class ResourceTracker {
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								  constructor() {
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								    this.resources = new Set();
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								  }
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								  track(resource) {
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								    if (resource.dispose || resource instanceof THREE.Object3D) {
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								      this.resources.add(resource);
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								    }
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								    return resource;
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								  }
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								  untrack(resource) {
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								    this.resources.delete(resource);
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								  }
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								  dispose() {
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								    for (const resource of this.resources) {
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								      if (resource instanceof THREE.Object3D) {
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								        if (resource.parent) {
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								          resource.parent.remove(resource);
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								        }
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								      }
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								      if (resource.dispose) {
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								        resource.dispose();
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								      }
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								    }
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								    this.resources.clear();
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								  }
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								}
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 75;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 5;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.z = 2;
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								  const scene = new THREE.Scene();
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								  const cubes = [];  // an array we can use to rotate the cubes
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								  function addStuffToScene() {
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								    const resTracker = new ResourceTracker();
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								    const track = resTracker.track.bind(resTracker);
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								    const boxWidth = 1;
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								    const boxHeight = 1;
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								    const boxDepth = 1;
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								    const geometry = track(new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth));
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								    const loader = new THREE.TextureLoader();
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								    const material = track(new THREE.MeshBasicMaterial({
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								      map: track(loader.load('resources/images/wall.jpg')),
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								    }));
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								    const cube = track(new THREE.Mesh(geometry, material));
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								    scene.add(cube);
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								    cubes.push(cube);  // add to our list of cubes to rotate
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								    return resTracker;
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								  }
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								  function waitSeconds(seconds = 0) {
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								    return new Promise(resolve => setTimeout(resolve, seconds * 1000));
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								  }
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								  async function process() {
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								    for (;;) {
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								      const resTracker = addStuffToScene();
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								      await waitSeconds(2);
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								      cubes.length = 0;  // remove the cubes
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								      resTracker.dispose();
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								      await waitSeconds(1);
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								    }
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								  }
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								  process();
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render(time) {
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								    time *= 0.001;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    cubes.forEach((cube, ndx) => {
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								      const speed = .2 + ndx * .1;
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								      const rot = time * speed;
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								      cube.rotation.x = rot;
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								      cube.rotation.y = rot;
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								    });
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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