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					289 lines
				
				7.8 KiB
			
		
		
			
		
	
	
					289 lines
				
				7.8 KiB
			| 
								 
											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - multiple views</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple views - webgl</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let stats;
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											let scene, renderer;
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											let mouseX = 0, mouseY = 0;
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											let windowWidth, windowHeight;
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											const views = [
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												{
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													left: 0,
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													bottom: 0,
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													width: 0.5,
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													height: 1.0,
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													background: new THREE.Color( 0.5, 0.5, 0.7 ),
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													eye: [ 0, 300, 1800 ],
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													up: [ 0, 1, 0 ],
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													fov: 30,
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													updateCamera: function ( camera, scene, mouseX ) {
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													  camera.position.x += mouseX * 0.05;
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													  camera.position.x = Math.max( Math.min( camera.position.x, 2000 ), - 2000 );
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													  camera.lookAt( scene.position );
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													}
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												},
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												{
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													left: 0.5,
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													bottom: 0,
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													width: 0.5,
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													height: 0.5,
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													background: new THREE.Color( 0.7, 0.5, 0.5 ),
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													eye: [ 0, 1800, 0 ],
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													up: [ 0, 0, 1 ],
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													fov: 45,
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													updateCamera: function ( camera, scene, mouseX ) {
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													  camera.position.x -= mouseX * 0.05;
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													  camera.position.x = Math.max( Math.min( camera.position.x, 2000 ), - 2000 );
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													  camera.lookAt( camera.position.clone().setY( 0 ) );
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													}
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												},
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												{
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													left: 0.5,
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													bottom: 0.5,
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													width: 0.5,
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													height: 0.5,
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													background: new THREE.Color( 0.5, 0.7, 0.7 ),
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													eye: [ 1400, 800, 1400 ],
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													up: [ 0, 1, 0 ],
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													fov: 60,
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													updateCamera: function ( camera, scene, mouseX ) {
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													  camera.position.y -= mouseX * 0.05;
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													  camera.position.y = Math.max( Math.min( camera.position.y, 1600 ), - 1600 );
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													  camera.lookAt( scene.position );
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													}
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												}
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											];
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											init();
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											animate();
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											function init() {
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												const container = document.getElementById( 'container' );
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												for ( let ii = 0; ii < views.length; ++ ii ) {
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													const view = views[ ii ];
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													const camera = new THREE.PerspectiveCamera( view.fov, window.innerWidth / window.innerHeight, 1, 10000 );
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													camera.position.fromArray( view.eye );
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													camera.up.fromArray( view.up );
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													view.camera = camera;
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												}
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												scene = new THREE.Scene();
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												const light = new THREE.DirectionalLight( 0xffffff );
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												light.position.set( 0, 0, 1 );
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												scene.add( light );
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												// shadow
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												const canvas = document.createElement( 'canvas' );
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												canvas.width = 128;
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												canvas.height = 128;
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												const context = canvas.getContext( '2d' );
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												const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
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												gradient.addColorStop( 0.1, 'rgba(0,0,0,0.15)' );
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												gradient.addColorStop( 1, 'rgba(0,0,0,0)' );
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												context.fillStyle = gradient;
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												context.fillRect( 0, 0, canvas.width, canvas.height );
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												const shadowTexture = new THREE.CanvasTexture( canvas );
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												const shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture, transparent: true } );
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												const shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
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												let shadowMesh;
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												shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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												shadowMesh.position.y = - 250;
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												shadowMesh.rotation.x = - Math.PI / 2;
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												scene.add( shadowMesh );
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												shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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												shadowMesh.position.x = - 400;
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												shadowMesh.position.y = - 250;
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												shadowMesh.rotation.x = - Math.PI / 2;
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												scene.add( shadowMesh );
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												shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
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												shadowMesh.position.x = 400;
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												shadowMesh.position.y = - 250;
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												shadowMesh.rotation.x = - Math.PI / 2;
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												scene.add( shadowMesh );
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												const radius = 200;
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												const geometry1 = new THREE.IcosahedronGeometry( radius, 1 );
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												const count = geometry1.attributes.position.count;
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												geometry1.setAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
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												const geometry2 = geometry1.clone();
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												const geometry3 = geometry1.clone();
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												const color = new THREE.Color();
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												const positions1 = geometry1.attributes.position;
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												const positions2 = geometry2.attributes.position;
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												const positions3 = geometry3.attributes.position;
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												const colors1 = geometry1.attributes.color;
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												const colors2 = geometry2.attributes.color;
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												const colors3 = geometry3.attributes.color;
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												for ( let i = 0; i < count; i ++ ) {
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													color.setHSL( ( positions1.getY( i ) / radius + 1 ) / 2, 1.0, 0.5 );
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													colors1.setXYZ( i, color.r, color.g, color.b );
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													color.setHSL( 0, ( positions2.getY( i ) / radius + 1 ) / 2, 0.5 );
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													colors2.setXYZ( i, color.r, color.g, color.b );
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													color.setRGB( 1, 0.8 - ( positions3.getY( i ) / radius + 1 ) / 2, 0 );
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													colors3.setXYZ( i, color.r, color.g, color.b );
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												}
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												const material = new THREE.MeshPhongMaterial( {
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													color: 0xffffff,
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													flatShading: true,
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													vertexColors: true,
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													shininess: 0
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												} );
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												const wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
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												let mesh = new THREE.Mesh( geometry1, material );
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												let wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
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												mesh.add( wireframe );
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												mesh.position.x = - 400;
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												mesh.rotation.x = - 1.87;
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												scene.add( mesh );
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												mesh = new THREE.Mesh( geometry2, material );
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												wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
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												mesh.add( wireframe );
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												mesh.position.x = 400;
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												scene.add( mesh );
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												 mesh = new THREE.Mesh( geometry3, material );
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												wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
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												mesh.add( wireframe );
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												scene.add( mesh );
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												document.addEventListener( 'mousemove', onDocumentMouseMove );
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											}
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											function onDocumentMouseMove( event ) {
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												mouseX = ( event.clientX - windowWidth / 2 );
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												mouseY = ( event.clientY - windowHeight / 2 );
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											}
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											function updateSize() {
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												if ( windowWidth != window.innerWidth || windowHeight != window.innerHeight ) {
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													windowWidth = window.innerWidth;
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													windowHeight = window.innerHeight;
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													renderer.setSize( windowWidth, windowHeight );
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												}
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											}
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											function animate() {
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												render();
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												stats.update();
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												requestAnimationFrame( animate );
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											}
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											function render() {
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												updateSize();
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												for ( let ii = 0; ii < views.length; ++ ii ) {
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													const view = views[ ii ];
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													const camera = view.camera;
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													view.updateCamera( camera, scene, mouseX, mouseY );
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													const left = Math.floor( windowWidth * view.left );
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						||
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								 | 
							
													const bottom = Math.floor( windowHeight * view.bottom );
							 | 
						||
| 
								 | 
							
													const width = Math.floor( windowWidth * view.width );
							 | 
						||
| 
								 | 
							
													const height = Math.floor( windowHeight * view.height );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													renderer.setViewport( left, bottom, width, height );
							 | 
						||
| 
								 | 
							
													renderer.setScissor( left, bottom, width, height );
							 | 
						||
| 
								 | 
							
													renderer.setScissorTest( true );
							 | 
						||
| 
								 | 
							
													renderer.setClearColor( view.background );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													camera.aspect = width / height;
							 | 
						||
| 
								 | 
							
													camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |