You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
			
				
					368 lines
				
				9.1 KiB
			
		
		
			
		
	
	
					368 lines
				
				9.1 KiB
			| 
								 
											3 years ago
										 
									 | 
							
								<!DOCTYPE html>
							 | 
						||
| 
								 | 
							
								<html lang="en">
							 | 
						||
| 
								 | 
							
								<head>
							 | 
						||
| 
								 | 
							
									<title>three.js webgl - marching cubes</title>
							 | 
						||
| 
								 | 
							
									<meta charset="utf-8">
							 | 
						||
| 
								 | 
							
									<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						||
| 
								 | 
							
									<link type="text/css" rel="stylesheet" href="main.css">
							 | 
						||
| 
								 | 
							
								</head>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								<body>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									<div id="container"></div>
							 | 
						||
| 
								 | 
							
									<div id="info">
							 | 
						||
| 
								 | 
							
										<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
							 | 
						||
| 
								 | 
							
										marching cubes<br/>
							 | 
						||
| 
								 | 
							
										based on greggman's <a href="https://webglsamples.org/blob/blob.html">blob</a>, original code by Henrik Rydgård
							 | 
						||
| 
								 | 
							
									</div>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									<!-- Import maps polyfill -->
							 | 
						||
| 
								 | 
							
									<!-- Remove this when import maps will be widely supported -->
							 | 
						||
| 
								 | 
							
									<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									<script type="importmap">
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											"imports": {
							 | 
						||
| 
								 | 
							
												"three": "../build/three.module.js",
							 | 
						||
| 
								 | 
							
												"three/addons/": "./jsm/"
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									<script type="module">
							 | 
						||
| 
								 | 
							
										import * as THREE from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										import Stats from 'three/addons/libs/stats.module.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
							 | 
						||
| 
								 | 
							
										import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
							 | 
						||
| 
								 | 
							
										import { MarchingCubes } from 'three/addons/objects/MarchingCubes.js';
							 | 
						||
| 
								 | 
							
										import { ToonShader1, ToonShader2, ToonShaderHatching, ToonShaderDotted } from 'three/addons/shaders/ToonShader.js';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let container, stats;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let camera, scene, renderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let materials, current_material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let light, pointLight, ambientLight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let effect, resolution;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let effectController;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let time = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const clock = new THREE.Clock();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										init();
							 | 
						||
| 
								 | 
							
										animate();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function init() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											container = document.getElementById( 'container' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// CAMERA
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
							 | 
						||
| 
								 | 
							
											camera.position.set( - 500, 500, 1500 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// SCENE
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scene = new THREE.Scene();
							 | 
						||
| 
								 | 
							
											scene.background = new THREE.Color( 0x050505 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// LIGHTS
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											light = new THREE.DirectionalLight( 0xffffff );
							 | 
						||
| 
								 | 
							
											light.position.set( 0.5, 0.5, 1 );
							 | 
						||
| 
								 | 
							
											scene.add( light );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											pointLight = new THREE.PointLight( 0xff3300 );
							 | 
						||
| 
								 | 
							
											pointLight.position.set( 0, 0, 100 );
							 | 
						||
| 
								 | 
							
											scene.add( pointLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											ambientLight = new THREE.AmbientLight( 0x080808 );
							 | 
						||
| 
								 | 
							
											scene.add( ambientLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// MATERIALS
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											materials = generateMaterials();
							 | 
						||
| 
								 | 
							
											current_material = 'shiny';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// MARCHING CUBES
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											resolution = 28;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											effect = new MarchingCubes( resolution, materials[ current_material ], true, true, 100000 );
							 | 
						||
| 
								 | 
							
											effect.position.set( 0, 0, 0 );
							 | 
						||
| 
								 | 
							
											effect.scale.set( 700, 700, 700 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											effect.enableUvs = false;
							 | 
						||
| 
								 | 
							
											effect.enableColors = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scene.add( effect );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// RENDERER
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderer = new THREE.WebGLRenderer();
							 | 
						||
| 
								 | 
							
											renderer.outputEncoding = THREE.sRGBEncoding;
							 | 
						||
| 
								 | 
							
											renderer.setPixelRatio( window.devicePixelRatio );
							 | 
						||
| 
								 | 
							
											renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
											container.appendChild( renderer.domElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// CONTROLS
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const controls = new OrbitControls( camera, renderer.domElement );
							 | 
						||
| 
								 | 
							
											controls.minDistance = 500;
							 | 
						||
| 
								 | 
							
											controls.maxDistance = 5000;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// STATS
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											stats = new Stats();
							 | 
						||
| 
								 | 
							
											container.appendChild( stats.dom );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// GUI
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											setupGui();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// EVENTS
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											window.addEventListener( 'resize', onWindowResize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function onWindowResize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											camera.aspect = window.innerWidth / window.innerHeight;
							 | 
						||
| 
								 | 
							
											camera.updateProjectionMatrix();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderer.setSize( window.innerWidth, window.innerHeight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function generateMaterials() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// environment map
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const path = 'textures/cube/SwedishRoyalCastle/';
							 | 
						||
| 
								 | 
							
											const format = '.jpg';
							 | 
						||
| 
								 | 
							
											const urls = [
							 | 
						||
| 
								 | 
							
												path + 'px' + format, path + 'nx' + format,
							 | 
						||
| 
								 | 
							
												path + 'py' + format, path + 'ny' + format,
							 | 
						||
| 
								 | 
							
												path + 'pz' + format, path + 'nz' + format
							 | 
						||
| 
								 | 
							
											];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const cubeTextureLoader = new THREE.CubeTextureLoader();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const reflectionCube = cubeTextureLoader.load( urls );
							 | 
						||
| 
								 | 
							
											const refractionCube = cubeTextureLoader.load( urls );
							 | 
						||
| 
								 | 
							
											refractionCube.mapping = THREE.CubeRefractionMapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// toons
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const toonMaterial1 = createShaderMaterial( ToonShader1, light, ambientLight );
							 | 
						||
| 
								 | 
							
											const toonMaterial2 = createShaderMaterial( ToonShader2, light, ambientLight );
							 | 
						||
| 
								 | 
							
											const hatchingMaterial = createShaderMaterial( ToonShaderHatching, light, ambientLight );
							 | 
						||
| 
								 | 
							
											const dottedMaterial = createShaderMaterial( ToonShaderDotted, light, ambientLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const texture = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
							 | 
						||
| 
								 | 
							
											texture.wrapS = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
											texture.wrapT = THREE.RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const materials = {
							 | 
						||
| 
								 | 
							
												'shiny': new THREE.MeshStandardMaterial( { color: 0x550000, envMap: reflectionCube, roughness: 0.1, metalness: 1.0 } ),
							 | 
						||
| 
								 | 
							
												'chrome': new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } ),
							 | 
						||
| 
								 | 
							
												'liquid': new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: refractionCube, refractionRatio: 0.85 } ),
							 | 
						||
| 
								 | 
							
												'matte': new THREE.MeshPhongMaterial( { specular: 0x111111, shininess: 1 } ),
							 | 
						||
| 
								 | 
							
												'flat': new THREE.MeshLambertMaterial( { /*TODO flatShading: true */ } ),
							 | 
						||
| 
								 | 
							
												'textured': new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 1, map: texture } ),
							 | 
						||
| 
								 | 
							
												'colors': new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 2, vertexColors: true } ),
							 | 
						||
| 
								 | 
							
												'multiColors': new THREE.MeshPhongMaterial( { shininess: 2, vertexColors: true } ),
							 | 
						||
| 
								 | 
							
												'plastic': new THREE.MeshPhongMaterial( { specular: 0x888888, shininess: 250 } ),
							 | 
						||
| 
								 | 
							
												'toon1': toonMaterial1,
							 | 
						||
| 
								 | 
							
												'toon2': toonMaterial2,
							 | 
						||
| 
								 | 
							
												'hatching': hatchingMaterial,
							 | 
						||
| 
								 | 
							
												'dotted': dottedMaterial
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return materials;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function createShaderMaterial( shader, light, ambientLight ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const u = THREE.UniformsUtils.clone( shader.uniforms );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vs = shader.vertexShader;
							 | 
						||
| 
								 | 
							
											const fs = shader.fragmentShader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const material = new THREE.ShaderMaterial( { uniforms: u, vertexShader: vs, fragmentShader: fs } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material.uniforms[ 'uDirLightPos' ].value = light.position;
							 | 
						||
| 
								 | 
							
											material.uniforms[ 'uDirLightColor' ].value = light.color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material.uniforms[ 'uAmbientLightColor' ].value = ambientLight.color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function setupGui() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const createHandler = function ( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													current_material = id;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													effect.material = materials[ id ];
							 | 
						||
| 
								 | 
							
													effect.enableUvs = ( current_material === 'textured' ) ? true : false;
							 | 
						||
| 
								 | 
							
													effect.enableColors = ( current_material === 'colors' || current_material === 'multiColors' ) ? true : false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											effectController = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												material: 'shiny',
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												speed: 1.0,
							 | 
						||
| 
								 | 
							
												numBlobs: 10,
							 | 
						||
| 
								 | 
							
												resolution: 28,
							 | 
						||
| 
								 | 
							
												isolation: 80,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												floor: true,
							 | 
						||
| 
								 | 
							
												wallx: false,
							 | 
						||
| 
								 | 
							
												wallz: false,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												dummy: function () {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let h;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const gui = new GUI();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// material (type)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											h = gui.addFolder( 'Materials' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const m in materials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												effectController[ m ] = createHandler( m );
							 | 
						||
| 
								 | 
							
												h.add( effectController, m ).name( m );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// simulation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											h = gui.addFolder( 'Simulation' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											h.add( effectController, 'speed', 0.1, 8.0, 0.05 );
							 | 
						||
| 
								 | 
							
											h.add( effectController, 'numBlobs', 1, 50, 1 );
							 | 
						||
| 
								 | 
							
											h.add( effectController, 'resolution', 14, 100, 1 );
							 | 
						||
| 
								 | 
							
											h.add( effectController, 'isolation', 10, 300, 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											h.add( effectController, 'floor' );
							 | 
						||
| 
								 | 
							
											h.add( effectController, 'wallx' );
							 | 
						||
| 
								 | 
							
											h.add( effectController, 'wallz' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// this controls content of marching cubes voxel field
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function updateCubes( object, time, numblobs, floor, wallx, wallz ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											object.reset();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// fill the field with some metaballs
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const rainbow = [
							 | 
						||
| 
								 | 
							
												new THREE.Color( 0xff0000 ),
							 | 
						||
| 
								 | 
							
												new THREE.Color( 0xff7f00 ),
							 | 
						||
| 
								 | 
							
												new THREE.Color( 0xffff00 ),
							 | 
						||
| 
								 | 
							
												new THREE.Color( 0x00ff00 ),
							 | 
						||
| 
								 | 
							
												new THREE.Color( 0x0000ff ),
							 | 
						||
| 
								 | 
							
												new THREE.Color( 0x4b0082 ),
							 | 
						||
| 
								 | 
							
												new THREE.Color( 0x9400d3 )
							 | 
						||
| 
								 | 
							
											];
							 | 
						||
| 
								 | 
							
											const subtract = 12;
							 | 
						||
| 
								 | 
							
											const strength = 1.2 / ( ( Math.sqrt( numblobs ) - 1 ) / 4 + 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < numblobs; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const ballx = Math.sin( i + 1.26 * time * ( 1.03 + 0.5 * Math.cos( 0.21 * i ) ) ) * 0.27 + 0.5;
							 | 
						||
| 
								 | 
							
												const bally = Math.abs( Math.cos( i + 1.12 * time * Math.cos( 1.22 + 0.1424 * i ) ) ) * 0.77; // dip into the floor
							 | 
						||
| 
								 | 
							
												const ballz = Math.cos( i + 1.32 * time * 0.1 * Math.sin( ( 0.92 + 0.53 * i ) ) ) * 0.27 + 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( current_material === 'multiColors' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.addBall( ballx, bally, ballz, strength, subtract, rainbow[ i % 7 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.addBall( ballx, bally, ballz, strength, subtract );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( floor ) object.addPlaneY( 2, 12 );
							 | 
						||
| 
								 | 
							
											if ( wallz ) object.addPlaneZ( 2, 12 );
							 | 
						||
| 
								 | 
							
											if ( wallx ) object.addPlaneX( 2, 12 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											object.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function animate() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											requestAnimationFrame( animate );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											render();
							 | 
						||
| 
								 | 
							
											stats.update();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function render() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const delta = clock.getDelta();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											time += delta * effectController.speed * 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// marching cubes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( effectController.resolution !== resolution ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												resolution = effectController.resolution;
							 | 
						||
| 
								 | 
							
												effect.init( Math.floor( resolution ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( effectController.isolation !== effect.isolation ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												effect.isolation = effectController.isolation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											updateCubes( effect, time, effectController.numBlobs, effectController.floor, effectController.wallx, effectController.wallz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// render
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderer.render( scene, camera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</script>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								</body>
							 | 
						||
| 
								 | 
							
								</html>
							 |