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					143 lines
				
				3.4 KiB
			
		
		
			
		
	
	
					143 lines
				
				3.4 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - level of detail</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - level of detail
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { FlyControls } from 'three/addons/controls/FlyControls.js';
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											let container;
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											let camera, scene, renderer, controls;
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											const clock = new THREE.Clock();
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											init();
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											animate();
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											function init() {
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												container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
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												camera.position.z = 1000;
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												scene = new THREE.Scene();
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												scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
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												const pointLight = new THREE.PointLight( 0xff2200 );
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												pointLight.position.set( 0, 0, 0 );
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												scene.add( pointLight );
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												const dirLight = new THREE.DirectionalLight( 0xffffff );
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												dirLight.position.set( 0, 0, 1 ).normalize();
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												scene.add( dirLight );
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												const geometry = [
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													[ new THREE.IcosahedronGeometry( 100, 16 ), 50 ],
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													[ new THREE.IcosahedronGeometry( 100, 8 ), 300 ],
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													[ new THREE.IcosahedronGeometry( 100, 4 ), 1000 ],
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													[ new THREE.IcosahedronGeometry( 100, 2 ), 2000 ],
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													[ new THREE.IcosahedronGeometry( 100, 1 ), 8000 ]
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												];
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												const material = new THREE.MeshLambertMaterial( { color: 0xffffff, wireframe: true } );
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												for ( let j = 0; j < 1000; j ++ ) {
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													const lod = new THREE.LOD();
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													for ( let i = 0; i < geometry.length; i ++ ) {
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														const mesh = new THREE.Mesh( geometry[ i ][ 0 ], material );
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														mesh.scale.set( 1.5, 1.5, 1.5 );
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														mesh.updateMatrix();
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														mesh.matrixAutoUpdate = false;
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														lod.addLevel( mesh, geometry[ i ][ 1 ] );
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													}
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													lod.position.x = 10000 * ( 0.5 - Math.random() );
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													lod.position.y = 7500 * ( 0.5 - Math.random() );
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													lod.position.z = 10000 * ( 0.5 - Math.random() );
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													lod.updateMatrix();
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													lod.matrixAutoUpdate = false;
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													scene.add( lod );
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												}
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												//
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												controls = new FlyControls( camera, renderer.domElement );
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												controls.movementSpeed = 1000;
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												controls.rollSpeed = Math.PI / 10;
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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											}
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											function render() {
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												controls.update( clock.getDelta() );
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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