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					223 lines
				
				5.6 KiB
			
		
		
			
		
	
	
					223 lines
				
				5.6 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - interactive lines</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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										<style>
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											body {
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												background-color: #f0f0f0;
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												color: #444;
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											}
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											a {
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												color: #08f;
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											}
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										</style>
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									</head>
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									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let container, stats;
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											let camera, scene, raycaster, renderer, parentTransform, sphereInter;
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											const pointer = new THREE.Vector2();
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											const radius = 100;
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											let theta = 0;
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											init();
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											animate();
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											function init() {
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												container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												const info = document.createElement( 'div' );
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												info.style.position = 'absolute';
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												info.style.top = '10px';
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												info.style.width = '100%';
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												info.style.textAlign = 'center';
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												info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive lines';
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												container.appendChild( info );
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												camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xf0f0f0 );
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												const geometry = new THREE.SphereGeometry( 5 );
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												const material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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												sphereInter = new THREE.Mesh( geometry, material );
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												sphereInter.visible = false;
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												scene.add( sphereInter );
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												const lineGeometry = new THREE.BufferGeometry();
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												const points = [];
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												const point = new THREE.Vector3();
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												const direction = new THREE.Vector3();
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												for ( let i = 0; i < 50; i ++ ) {
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													direction.x += Math.random() - 0.5;
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													direction.y += Math.random() - 0.5;
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													direction.z += Math.random() - 0.5;
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													direction.normalize().multiplyScalar( 10 );
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													point.add( direction );
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													points.push( point.x, point.y, point.z );
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												}
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												lineGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( points, 3 ) );
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												parentTransform = new THREE.Object3D();
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												parentTransform.position.x = Math.random() * 40 - 20;
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												parentTransform.position.y = Math.random() * 40 - 20;
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												parentTransform.position.z = Math.random() * 40 - 20;
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												parentTransform.rotation.x = Math.random() * 2 * Math.PI;
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												parentTransform.rotation.y = Math.random() * 2 * Math.PI;
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												parentTransform.rotation.z = Math.random() * 2 * Math.PI;
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												parentTransform.scale.x = Math.random() + 0.5;
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												parentTransform.scale.y = Math.random() + 0.5;
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												parentTransform.scale.z = Math.random() + 0.5;
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												for ( let i = 0; i < 50; i ++ ) {
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													let object;
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													const lineMaterial = new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
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													if ( Math.random() > 0.5 ) {
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														object = new THREE.Line( lineGeometry, lineMaterial );
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													} else {
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														object = new THREE.LineSegments( lineGeometry, lineMaterial );
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													}
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													object.position.x = Math.random() * 400 - 200;
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													object.position.y = Math.random() * 400 - 200;
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													object.position.z = Math.random() * 400 - 200;
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													object.rotation.x = Math.random() * 2 * Math.PI;
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													object.rotation.y = Math.random() * 2 * Math.PI;
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													object.rotation.z = Math.random() * 2 * Math.PI;
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													object.scale.x = Math.random() + 0.5;
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													object.scale.y = Math.random() + 0.5;
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													object.scale.z = Math.random() + 0.5;
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													parentTransform.add( object );
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												}
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												scene.add( parentTransform );
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												raycaster = new THREE.Raycaster();
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												raycaster.params.Line.threshold = 3;
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												container.appendChild( renderer.domElement );
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												document.addEventListener( 'pointermove', onPointerMove );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											function onPointerMove( event ) {
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												pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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												pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												theta += 0.1;
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												camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
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												camera.position.y = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
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												camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
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												camera.lookAt( scene.position );
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												camera.updateMatrixWorld();
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												// find intersections
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												raycaster.setFromCamera( pointer, camera );
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												const intersects = raycaster.intersectObjects( parentTransform.children, true );
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												if ( intersects.length > 0 ) {
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													sphereInter.visible = true;
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													sphereInter.position.copy( intersects[ 0 ].point );
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												} else {
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													sphereInter.visible = false;
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												}
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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