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					323 lines
				
				7.7 KiB
			
		
		
			
		
	
	
					323 lines
				
				7.7 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - instancing - scatter</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { MeshSurfaceSampler } from 'three/addons/math/MeshSurfaceSampler.js';
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											import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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											import Stats from 'three/addons/libs/stats.module.js';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											let camera, scene, renderer, stats;
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											const api = {
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												count: 2000,
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												distribution: 'random',
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												resample: resample,
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												surfaceColor: 0xFFF784,
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												backgroundColor: 0xE39469,
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											};
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											let stemMesh, blossomMesh;
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											let stemGeometry, blossomGeometry;
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											let stemMaterial, blossomMaterial;
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											let sampler;
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											const count = api.count;
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											const ages = new Float32Array( count );
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											const scales = new Float32Array( count );
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											const dummy = new THREE.Object3D();
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											const _position = new THREE.Vector3();
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											const _normal = new THREE.Vector3();
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											const _scale = new THREE.Vector3();
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											// let surfaceGeometry = new THREE.BoxGeometry( 10, 10, 10 ).toNonIndexed();
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											const surfaceGeometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 ).toNonIndexed();
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											const surfaceMaterial = new THREE.MeshLambertMaterial( { color: api.surfaceColor, wireframe: false } );
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											const surface = new THREE.Mesh( surfaceGeometry, surfaceMaterial );
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											// Source: https://gist.github.com/gre/1650294
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											const easeOutCubic = function ( t ) {
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												return ( -- t ) * t * t + 1;
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											};
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											// Scaling curve causes particles to grow quickly, ease gradually into full scale, then
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											// disappear quickly. More of the particle's lifetime is spent around full scale.
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											const scaleCurve = function ( t ) {
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												return Math.abs( easeOutCubic( ( t > 0.5 ? 1 - t : t ) * 2 ) );
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											};
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											const loader = new GLTFLoader();
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											loader.load( './models/gltf/Flower/Flower.glb', function ( gltf ) {
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												const _stemMesh = gltf.scene.getObjectByName( 'Stem' );
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												const _blossomMesh = gltf.scene.getObjectByName( 'Blossom' );
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												stemGeometry = _stemMesh.geometry.clone();
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												blossomGeometry = _blossomMesh.geometry.clone();
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												const defaultTransform = new THREE.Matrix4()
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													.makeRotationX( Math.PI )
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													.multiply( new THREE.Matrix4().makeScale( 7, 7, 7 ) );
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												stemGeometry.applyMatrix4( defaultTransform );
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												blossomGeometry.applyMatrix4( defaultTransform );
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												stemMaterial = _stemMesh.material;
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												blossomMaterial = _blossomMesh.material;
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												stemMesh = new THREE.InstancedMesh( stemGeometry, stemMaterial, count );
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												blossomMesh = new THREE.InstancedMesh( blossomGeometry, blossomMaterial, count );
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												// Assign random colors to the blossoms.
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												const color = new THREE.Color();
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												const blossomPalette = [ 0xF20587, 0xF2D479, 0xF2C879, 0xF2B077, 0xF24405 ];
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												for ( let i = 0; i < count; i ++ ) {
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													color.setHex( blossomPalette[ Math.floor( Math.random() * blossomPalette.length ) ] );
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													blossomMesh.setColorAt( i, color );
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												}
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												// Instance matrices will be updated every frame.
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												stemMesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
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												blossomMesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
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												resample();
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												init();
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												animate();
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											} );
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											function init() {
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												camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
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												camera.position.set( 25, 25, 25 );
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												camera.lookAt( 0, 0, 0 );
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												//
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( api.backgroundColor );
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												const pointLight = new THREE.PointLight( 0xAA8899, 0.75 );
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												pointLight.position.set( 50, - 25, 75 );
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												scene.add( pointLight );
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												scene.add( new THREE.HemisphereLight() );
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												//
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												scene.add( stemMesh );
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												scene.add( blossomMesh );
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												scene.add( surface );
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												//
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												const gui = new GUI();
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												gui.add( api, 'count', 0, count ).onChange( function () {
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													stemMesh.count = api.count;
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													blossomMesh.count = api.count;
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												} );
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												// gui.addColor( api, 'backgroundColor' ).onChange( function () {
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												// 	scene.background.setHex( api.backgroundColor );
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												// } );
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												// gui.addColor( api, 'surfaceColor' ).onChange( function () {
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												// 	surfaceMaterial.color.setHex( api.surfaceColor );
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												// } );
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												gui.add( api, 'distribution' ).options( [ 'random', 'weighted' ] ).onChange( resample );
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												gui.add( api, 'resample' );
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												//
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												document.body.appendChild( renderer.domElement );
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												//
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												stats = new Stats();
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												document.body.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function resample() {
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												const vertexCount = surface.geometry.getAttribute( 'position' ).count;
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												console.info( 'Sampling ' + count + ' points from a surface with ' + vertexCount + ' vertices...' );
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												//
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												console.time( '.build()' );
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												sampler = new MeshSurfaceSampler( surface )
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													.setWeightAttribute( api.distribution === 'weighted' ? 'uv' : null )
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													.build();
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												console.timeEnd( '.build()' );
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												//
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												console.time( '.sample()' );
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												for ( let i = 0; i < count; i ++ ) {
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													ages[ i ] = Math.random();
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													scales[ i ] = scaleCurve( ages[ i ] );
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													resampleParticle( i );
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												}
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												console.timeEnd( '.sample()' );
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												stemMesh.instanceMatrix.needsUpdate = true;
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												blossomMesh.instanceMatrix.needsUpdate = true;
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											}
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											function resampleParticle( i ) {
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												sampler.sample( _position, _normal );
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												_normal.add( _position );
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												dummy.position.copy( _position );
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												dummy.scale.set( scales[ i ], scales[ i ], scales[ i ] );
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												dummy.lookAt( _normal );
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												dummy.updateMatrix();
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												stemMesh.setMatrixAt( i, dummy.matrix );
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												blossomMesh.setMatrixAt( i, dummy.matrix );
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											}
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											function updateParticle( i ) {
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												// Update lifecycle.
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												ages[ i ] += 0.005;
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												if ( ages[ i ] >= 1 ) {
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													ages[ i ] = 0.001;
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													scales[ i ] = scaleCurve( ages[ i ] );
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													resampleParticle( i );
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													return;
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												}
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												// Update scale.
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												const prevScale = scales[ i ];
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												scales[ i ] = scaleCurve( ages[ i ] );
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												_scale.set( scales[ i ] / prevScale, scales[ i ] / prevScale, scales[ i ] / prevScale );
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												// Update transform.
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												stemMesh.getMatrixAt( i, dummy.matrix );
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												dummy.matrix.scale( _scale );
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												stemMesh.setMatrixAt( i, dummy.matrix );
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												blossomMesh.setMatrixAt( i, dummy.matrix );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												if ( stemMesh && blossomMesh ) {
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													const time = Date.now() * 0.001;
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													scene.rotation.x = Math.sin( time / 4 );
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													scene.rotation.y = Math.sin( time / 2 );
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													for ( let i = 0; i < api.count; i ++ ) {
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														updateParticle( i );
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													}
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													stemMesh.instanceMatrix.needsUpdate = true;
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													blossomMesh.instanceMatrix.needsUpdate = true;
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												}
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												renderer.render( scene, camera );
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											}
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										</script>
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									</body>
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								</html>
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