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					172 lines
				
				3.7 KiB
			
		
		
			
		
	
	
					172 lines
				
				3.7 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - buffergeometry - lines</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="container"></div>
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										<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import Stats from 'three/addons/libs/stats.module.js';
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											let container, stats, clock;
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											let camera, scene, renderer;
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											let line;
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											const segments = 10000;
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											const r = 800;
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											let t = 0;
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											init();
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											animate();
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											function init() {
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												container = document.getElementById( 'container' );
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												//
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												camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 4000 );
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												camera.position.z = 2750;
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												scene = new THREE.Scene();
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												clock = new THREE.Clock();
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												const geometry = new THREE.BufferGeometry();
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												const material = new THREE.LineBasicMaterial( { vertexColors: true } );
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												const positions = [];
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												const colors = [];
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												for ( let i = 0; i < segments; i ++ ) {
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													const x = Math.random() * r - r / 2;
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													const y = Math.random() * r - r / 2;
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													const z = Math.random() * r - r / 2;
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													// positions
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													positions.push( x, y, z );
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													// colors
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													colors.push( ( x / r ) + 0.5 );
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													colors.push( ( y / r ) + 0.5 );
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													colors.push( ( z / r ) + 0.5 );
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												}
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												geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
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												geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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												generateMorphTargets( geometry );
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												geometry.computeBoundingSphere();
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												line = new THREE.Line( geometry, material );
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												scene.add( line );
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												//
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												renderer = new THREE.WebGLRenderer();
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( window.innerWidth, window.innerHeight );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												container.appendChild( renderer.domElement );
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												//
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												stats = new Stats();
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												container.appendChild( stats.dom );
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												//
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												window.addEventListener( 'resize', onWindowResize );
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											}
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											function onWindowResize() {
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												camera.aspect = window.innerWidth / window.innerHeight;
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												camera.updateProjectionMatrix();
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												renderer.setSize( window.innerWidth, window.innerHeight );
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											}
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											//
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											function animate() {
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												requestAnimationFrame( animate );
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												render();
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												stats.update();
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											}
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											function render() {
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												const delta = clock.getDelta();
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												const time = clock.getElapsedTime();
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												line.rotation.x = time * 0.25;
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												line.rotation.y = time * 0.5;
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												t += delta * 0.5;
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												line.morphTargetInfluences[ 0 ] = Math.abs( Math.sin( t ) );
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												renderer.render( scene, camera );
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											}
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											function generateMorphTargets( geometry ) {
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												const data = [];
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												for ( let i = 0; i < segments; i ++ ) {
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													const x = Math.random() * r - r / 2;
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													const y = Math.random() * r - r / 2;
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													const z = Math.random() * r - r / 2;
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													data.push( x, y, z );
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												}
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												const morphTarget = new THREE.Float32BufferAttribute( data, 3 );
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												morphTarget.name = 'target1';
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												geometry.morphAttributes.position = [ morphTarget ];
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											}
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										</script>
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									</body>
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								</html>
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