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282 lines
8.1 KiB
282 lines
8.1 KiB
2 years ago
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( function () {
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const vpTemp = new THREE.Vector4();
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class ViewHelper extends THREE.Object3D {
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constructor( editorCamera, dom ) {
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super();
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this.isViewHelper = true;
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this.animating = false;
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this.controls = null;
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const color1 = new THREE.Color( '#ff3653' );
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const color2 = new THREE.Color( '#8adb00' );
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const color3 = new THREE.Color( '#2c8fff' );
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const interactiveObjects = [];
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const raycaster = new THREE.Raycaster();
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const mouse = new THREE.Vector2();
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const dummy = new THREE.Object3D();
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const camera = new THREE.OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
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camera.position.set( 0, 0, 2 );
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const geometry = new THREE.BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
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const xAxis = new THREE.Mesh( geometry, getAxisMaterial( color1 ) );
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const yAxis = new THREE.Mesh( geometry, getAxisMaterial( color2 ) );
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const zAxis = new THREE.Mesh( geometry, getAxisMaterial( color3 ) );
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yAxis.rotation.z = Math.PI / 2;
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zAxis.rotation.y = - Math.PI / 2;
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this.add( xAxis );
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this.add( zAxis );
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this.add( yAxis );
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const posXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1, 'X' ) );
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posXAxisHelper.userData.type = 'posX';
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const posYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2, 'Y' ) );
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posYAxisHelper.userData.type = 'posY';
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const posZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3, 'Z' ) );
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posZAxisHelper.userData.type = 'posZ';
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const negXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1 ) );
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negXAxisHelper.userData.type = 'negX';
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const negYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2 ) );
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negYAxisHelper.userData.type = 'negY';
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const negZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3 ) );
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negZAxisHelper.userData.type = 'negZ';
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posXAxisHelper.position.x = 1;
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posYAxisHelper.position.y = 1;
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posZAxisHelper.position.z = 1;
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negXAxisHelper.position.x = - 1;
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negXAxisHelper.scale.setScalar( 0.8 );
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negYAxisHelper.position.y = - 1;
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negYAxisHelper.scale.setScalar( 0.8 );
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negZAxisHelper.position.z = - 1;
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negZAxisHelper.scale.setScalar( 0.8 );
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this.add( posXAxisHelper );
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this.add( posYAxisHelper );
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this.add( posZAxisHelper );
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this.add( negXAxisHelper );
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this.add( negYAxisHelper );
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this.add( negZAxisHelper );
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interactiveObjects.push( posXAxisHelper );
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interactiveObjects.push( posYAxisHelper );
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interactiveObjects.push( posZAxisHelper );
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interactiveObjects.push( negXAxisHelper );
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interactiveObjects.push( negYAxisHelper );
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interactiveObjects.push( negZAxisHelper );
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const point = new THREE.Vector3();
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const dim = 128;
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const turnRate = 2 * Math.PI; // turn rate in angles per second
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this.render = function ( renderer ) {
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this.quaternion.copy( editorCamera.quaternion ).invert();
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this.updateMatrixWorld();
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point.set( 0, 0, 1 );
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point.applyQuaternion( editorCamera.quaternion );
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if ( point.x >= 0 ) {
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posXAxisHelper.material.opacity = 1;
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negXAxisHelper.material.opacity = 0.5;
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} else {
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posXAxisHelper.material.opacity = 0.5;
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negXAxisHelper.material.opacity = 1;
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}
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if ( point.y >= 0 ) {
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posYAxisHelper.material.opacity = 1;
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negYAxisHelper.material.opacity = 0.5;
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} else {
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posYAxisHelper.material.opacity = 0.5;
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negYAxisHelper.material.opacity = 1;
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}
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if ( point.z >= 0 ) {
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posZAxisHelper.material.opacity = 1;
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negZAxisHelper.material.opacity = 0.5;
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} else {
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posZAxisHelper.material.opacity = 0.5;
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negZAxisHelper.material.opacity = 1;
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}
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//
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const x = dom.offsetWidth - dim;
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renderer.clearDepth();
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renderer.getViewport( vpTemp );
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renderer.setViewport( x, 0, dim, dim );
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renderer.render( this, camera );
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renderer.setViewport( vpTemp.x, vpTemp.y, vpTemp.z, vpTemp.w );
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};
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const targetPosition = new THREE.Vector3();
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const targetQuaternion = new THREE.Quaternion();
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const q1 = new THREE.Quaternion();
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const q2 = new THREE.Quaternion();
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let radius = 0;
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this.handleClick = function ( event ) {
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if ( this.animating === true ) return false;
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const rect = dom.getBoundingClientRect();
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const offsetX = rect.left + ( dom.offsetWidth - dim );
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const offsetY = rect.top + ( dom.offsetHeight - dim );
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mouse.x = ( event.clientX - offsetX ) / ( rect.width - offsetX ) * 2 - 1;
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mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
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raycaster.setFromCamera( mouse, camera );
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const intersects = raycaster.intersectObjects( interactiveObjects );
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if ( intersects.length > 0 ) {
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const intersection = intersects[ 0 ];
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const object = intersection.object;
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prepareAnimationData( object, this.controls.center );
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this.animating = true;
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return true;
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} else {
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return false;
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}
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};
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this.update = function ( delta ) {
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const step = delta * turnRate;
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const focusPoint = this.controls.center;
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// animate position by doing a slerp and then scaling the position on the unit sphere
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q1.rotateTowards( q2, step );
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editorCamera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( focusPoint );
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// animate orientation
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editorCamera.quaternion.rotateTowards( targetQuaternion, step );
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if ( q1.angleTo( q2 ) === 0 ) {
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this.animating = false;
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}
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};
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this.dispose = function () {
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geometry.dispose();
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xAxis.material.dispose();
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yAxis.material.dispose();
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zAxis.material.dispose();
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posXAxisHelper.material.map.dispose();
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posYAxisHelper.material.map.dispose();
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posZAxisHelper.material.map.dispose();
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negXAxisHelper.material.map.dispose();
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negYAxisHelper.material.map.dispose();
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negZAxisHelper.material.map.dispose();
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posXAxisHelper.material.dispose();
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posYAxisHelper.material.dispose();
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posZAxisHelper.material.dispose();
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negXAxisHelper.material.dispose();
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negYAxisHelper.material.dispose();
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negZAxisHelper.material.dispose();
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};
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function prepareAnimationData( object, focusPoint ) {
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switch ( object.userData.type ) {
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case 'posX':
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targetPosition.set( 1, 0, 0 );
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targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI * 0.5, 0 ) );
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break;
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case 'posY':
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targetPosition.set( 0, 1, 0 );
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targetQuaternion.setFromEuler( new THREE.Euler( - Math.PI * 0.5, 0, 0 ) );
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break;
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case 'posZ':
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targetPosition.set( 0, 0, 1 );
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targetQuaternion.setFromEuler( new THREE.Euler() );
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break;
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case 'negX':
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targetPosition.set( - 1, 0, 0 );
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targetQuaternion.setFromEuler( new THREE.Euler( 0, - Math.PI * 0.5, 0 ) );
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break;
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case 'negY':
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targetPosition.set( 0, - 1, 0 );
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targetQuaternion.setFromEuler( new THREE.Euler( Math.PI * 0.5, 0, 0 ) );
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break;
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case 'negZ':
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targetPosition.set( 0, 0, - 1 );
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targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI, 0 ) );
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break;
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default:
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console.error( 'ViewHelper: Invalid axis.' );
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}
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//
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radius = editorCamera.position.distanceTo( focusPoint );
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targetPosition.multiplyScalar( radius ).add( focusPoint );
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dummy.position.copy( focusPoint );
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dummy.lookAt( editorCamera.position );
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q1.copy( dummy.quaternion );
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dummy.lookAt( targetPosition );
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q2.copy( dummy.quaternion );
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}
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function getAxisMaterial( color ) {
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return new THREE.MeshBasicMaterial( {
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color: color,
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toneMapped: false
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} );
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}
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function getSpriteMaterial( color, text = null ) {
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const canvas = document.createElement( 'canvas' );
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canvas.width = 64;
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canvas.height = 64;
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const context = canvas.getContext( '2d' );
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context.beginPath();
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context.arc( 32, 32, 16, 0, 2 * Math.PI );
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context.closePath();
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context.fillStyle = color.getStyle();
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context.fill();
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if ( text !== null ) {
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context.font = '24px Arial';
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context.textAlign = 'center';
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context.fillStyle = '#000000';
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context.fillText( text, 32, 41 );
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}
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const texture = new THREE.CanvasTexture( canvas );
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return new THREE.SpriteMaterial( {
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map: texture,
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toneMapped: false
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} );
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}
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}
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}
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THREE.ViewHelper = ViewHelper;
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} )();
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