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					93 lines
				
				2.8 KiB
			
		
		
			
		
	
	
					93 lines
				
				2.8 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Loader] →
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										<h1>[name]</h1>
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										<p class="desc">A loader for loading a `.tga` resource. <br />
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										<a href="https://en.wikipedia.org/wiki/Truevision_TGA">TGA</a> is a raster graphics, image file format.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										// instantiate a loader
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										const loader = new TGALoader();
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										// load a resource
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										const texture = loader.load(
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											// resource URL
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											'textures/crate_grey8.tga'
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											// called when loading is completed
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											function ( texture ) {
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												console.log( 'Texture is loaded' );
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											},
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											// called when the loading is in progresses
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											function ( xhr ) {
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												console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
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											},
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											// called when the loading fails
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											function ( error ) {
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												console.log( 'An error happened' );
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											}
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										);
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										const material = new THREE.MeshPhongMaterial( {
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											color: 0xffffff,
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											map: texture
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										} );
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										</code>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_loader_texture_tga]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:LoadingManager manager] )</h3>
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										<p>
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										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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										</p>
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										<p>
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Loader] class for common properties.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Loader] class for common methods.</p>
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										<h3>[method:DataTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String url] — A string containing the path/URL of the `.tga` file. <br />
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										[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:DataTexture] as an argument.<br />
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										[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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										[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
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										</p>
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										<p>
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										Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/TGALoader.js examples/jsm/loaders/TGALoader.js]
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										</p>
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									</body>
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								</html>
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